modtools:cityeditor
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modtools:cityeditor [2017/05/21 19:19] – [Turn Events Automatic Adjust] admin | modtools:cityeditor [2017/05/21 23:26] – [Adding A City] admin | ||
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==== City Automatic Adjust ==== | ==== City Automatic Adjust ==== | ||
- | ===== Examples ===== | ||
+ | The City Automatic Adjuster will add or remove cities from the selected city.xml file based upon your actions taken to the current city list. | ||
+ | |||
+ | If you remove a city from the current list, the City Automatic Adjuster will remove the city from the selected files and re-ID the remaining cities. | ||
+ | |||
+ | If you add a city to the current list, it will add the same city, with the same data to the selected city.xml files. | ||
+ | |||
+ | The City Automatic Adjuster should be enabled and the files should be selected before altering the current city list if you wish the changes to take effect in the selected city files. | ||
+ | |||
+ | To enable the City Automatic Adjuster: | ||
+ | * Open the Auto Adjuster Tab ({{ : | ||
+ | * Click the checkbox beside "Other City Files" | ||
+ | * Click the "Add City File" ({{ : | ||
+ | * Select the City File you wish to automatically adjust. | ||
+ | * Repeat the last two steps until you have all the City files you wish to adjust listed in the list box ({{ : | ||
+ | |||
+ | Now you may add or remove cities from the current city list, and the changes will be applied to these files. Thus saving you time from having to edit all these other files as well. | ||
+ | |||
+ | \\ | ||
+ | \\ | ||
+ | ====== Examples ====== | ||
+ | |||
+ | The following offers several examples of what you can do with the City Editor and the steps to take to perform these actions. | ||
+ | |||
+ | ===== Opening Existing City File ===== | ||
+ | |||
+ | Whether you're wanting to open an existing file to edit it or just look at the data, knowing how to open an existing City File is important. | ||
+ | |||
+ | === Opening File Made From Scratch === | ||
+ | If you're creating a Map or a Mod from scratch and haven' | ||
+ | |||
+ | |||
+ | === Opening Existing File from a Map === | ||
+ | It is recommended that you do not alter maps included with the default installation of the game. You should create your own map to edit, using the existing maps as a base. For more information on how to create your own map see [[modtools: | ||
+ | |||
+ | To open an existing city.xml file from a map, you must know where the Maps folder for the game is located. See [[modtools: | ||
+ | |||
+ | |||
+ | |||
+ | === Opening Existing File from a Mod === | ||
+ | |||
+ | To open an existing city.xml file from a mod, you must know where the Mod folder for the game is located. See [[modtools: | ||
+ | |||
+ | \\ | ||
+ | \\ | ||
+ | ===== Editing A City ===== | ||
+ | |||
+ | The most simple action one can take with the City Editor is to edit an existing city. Simply select the city from the Current City's list ({{ : | ||
+ | |||
+ | That's it! Click "Save City List" overwrite the file you wish to overwrite, and you've successfully edited and saved the new City.xml file. | ||
+ | |||
+ | **Please note, you may wish to enable Interpolation tools if you are editing an existing map or mod file's Population, Per Capita, or Manufacturing skills. Otherwise the growth rates between City.xml files will be incorrect. See the [[modtools: | ||
+ | |||
+ | \\ | ||
+ | \\ | ||
+ | \\ | ||
+ | ===== Adding A City ===== | ||
+ | |||
+ | Whether adding a new city to an existing city.xml file used in a map or mod, or adding cities to a city.xml file created from scratch, the process is the same. | ||
+ | |||
+ | Be sure the City ID is unique value, otherwise you will be editing an existing city. To be sure, click the " | ||
+ | |||
+ | Fill out the data on the left hand side. When you're ready to add the city, click the " | ||
+ | |||
+ | **Please Note, if you're adding cities to an existing city.xml file that has other files that depend on it, you should use the Auto Adjusters to reduce your work load. See [[modtools: | ||
+ | \\ | ||
+ | \\ | ||
+ | ===== Removing A City ===== | ||
+ | To remove a city, click the city from the current city's list ({{ : | ||
+ | |||
+ | **Please Note, if you're removing cities to an existing city.xml file that has other files that depend on it, you should use the Auto Adjusters to reduce your work load. See [[modtools: | ||
\\ | \\ | ||
\\ | \\ | ||
- | ===== Troubleshooting ===== | + | ====== Troubleshooting |
modtools/cityeditor.txt · Last modified: 2022/02/15 18:00 by 127.0.0.1