modtools:cityeditor
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modtools:cityeditor [2017/05/21 20:45] – admin | modtools:cityeditor [2017/05/21 23:26] – [Adding A City] admin | ||
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Whether you're wanting to open an existing file to edit it or just look at the data, knowing how to open an existing City File is important. | Whether you're wanting to open an existing file to edit it or just look at the data, knowing how to open an existing City File is important. | ||
- | For starters, where do you find City Files? | + | === Opening File Made From Scratch === |
+ | If you're creating a Map or a Mod from scratch and haven' | ||
+ | |||
+ | === Opening Existing File from a Map === | ||
+ | It is recommended that you do not alter maps included with the default installation of the game. You should create your own map to edit, using the existing maps as a base. For more information on how to create your own map see [[modtools: | ||
+ | |||
+ | To open an existing city.xml file from a map, you must know where the Maps folder for the game is located. See [[modtools: | ||
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+ | === Opening Existing File from a Mod === | ||
+ | |||
+ | To open an existing city.xml file from a mod, you must know where the Mod folder for the game is located. See [[modtools: | ||
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+ | \\ | ||
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===== Editing A City ===== | ===== Editing A City ===== | ||
+ | The most simple action one can take with the City Editor is to edit an existing city. Simply select the city from the Current City's list ({{ : | ||
+ | |||
+ | That's it! Click "Save City List" overwrite the file you wish to overwrite, and you've successfully edited and saved the new City.xml file. | ||
+ | |||
+ | **Please note, you may wish to enable Interpolation tools if you are editing an existing map or mod file's Population, Per Capita, or Manufacturing skills. Otherwise the growth rates between City.xml files will be incorrect. See the [[modtools: | ||
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+ | \\ | ||
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===== Adding A City ===== | ===== Adding A City ===== | ||
+ | Whether adding a new city to an existing city.xml file used in a map or mod, or adding cities to a city.xml file created from scratch, the process is the same. | ||
+ | |||
+ | Be sure the City ID is unique value, otherwise you will be editing an existing city. To be sure, click the " | ||
+ | |||
+ | Fill out the data on the left hand side. When you're ready to add the city, click the " | ||
+ | |||
+ | **Please Note, if you're adding cities to an existing city.xml file that has other files that depend on it, you should use the Auto Adjusters to reduce your work load. See [[modtools: | ||
+ | \\ | ||
+ | \\ | ||
===== Removing A City ===== | ===== Removing A City ===== | ||
+ | To remove a city, click the city from the current city's list ({{ : | ||
+ | **Please Note, if you're removing cities to an existing city.xml file that has other files that depend on it, you should use the Auto Adjusters to reduce your work load. See [[modtools: | ||
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- | ===== Troubleshooting ===== | + | ====== Troubleshooting |
modtools/cityeditor.txt · Last modified: 2022/02/15 18:00 by 127.0.0.1