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modtools:playerlogoeditor [2017/05/10 15:09] – [As a Mod File] adminmodtools:playerlogoeditor [2017/05/10 15:37] – [As a Mod File] admin
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 Editing the Player Logo List as a mod file is a little more involved, however it does allow you to distribute the resulting files and protects you from having your work overwritten by a game update. Editing the Player Logo List as a mod file is a little more involved, however it does allow you to distribute the resulting files and protects you from having your work overwritten by a game update.
  
-If you wish to use the default //PlayerLogos.xml// as a base, the directions for opening, adding, and removing logos is the same as [[ModTools:playerlogoeditor#editingcorefiles|Editing Core Files]]. If you wish to open a PlayerLogos.xml from an existing mod, you would follow the same directions for in [[ModTools:playerlogoeditor#editingcorefiles|Editing Core Files]] for opening, adding, and removing, except you would open the //mod_MODNAME_PlayerLogos.xml// from the ///media/mods/MODNAME/// folder.+If you wish to use the default //PlayerLogos.xml// as a base, the directions for opening, adding, and removing logos is the same as [[ModTools:playerlogoeditor#editingcorefiles|Editing Core Files]]. If you wish to open a PlayerLogos.xml from an existing mod, you would follow the same directions for in [[ModTools:playerlogoeditor#editingcorefiles|Editing Core Files]] for opening, adding, and removing, except you would open the //mod_MODNAME_PlayerLogos.xml// from the ///media/mods/MODNAME/scripts/// folder. Instead of the //PlayerLogos.xml// file found in the ///media/scripts/// folder.
  
 If you wish to create a //PlayerLogos.xml// file from scratch, you would just create it.  If you wish to create a //PlayerLogos.xml// file from scratch, you would just create it. 
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 === Saving PlayerLogos.xml Mod File === === Saving PlayerLogos.xml Mod File ===
  
 +== Modifying an Existing Mod ==
 +  - Overwrite the //mod_MODNAME_PlayerLogos.xml// in the ///media/mods/MODNAME/scripts/// folder.
 +  - Add the new .DDS files to either mod_MODNAME_MiscArtwork.zip, mod_MODNAME_ComponentImages.zip, or mod_MODNAME_VehicleArtwork.zip. The default zip file ismod_MODNAME_MiscArtwork.zip, if it exists. If none of these zip files exist in the mod, you will have to modify the mod by using the [[ModTools:make_a_mod_editor|Mod Data Editor]]. 
 +
 +== Creating A New Mod ==
 +
 +If you are creating a new mod, then you just need to save the //PlayerLogos.xml// into a location you remember, and add all the new artwork into one zip (including any other artwork you may need from other editors). 
 +
 +You will then select these items when using the [[ModTools:make_a_mod_editor|Mod Data Editor]].
 +
 +When you export the finished mod, all files that you checked off in the [[ModTools:make_a_mod_editor|Mod Data Editor]] will be moved to the exported folder and properly renamed.
modtools/playerlogoeditor.txt · Last modified: 2022/02/15 18:00 by 127.0.0.1