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modtools:playerlogoeditor [2017/05/10 15:09] – [As a Mod File] admin | modtools:playerlogoeditor [2017/05/10 15:37] – [As a Mod File] admin |
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Editing the Player Logo List as a mod file is a little more involved, however it does allow you to distribute the resulting files and protects you from having your work overwritten by a game update. | Editing the Player Logo List as a mod file is a little more involved, however it does allow you to distribute the resulting files and protects you from having your work overwritten by a game update. |
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If you wish to use the default //PlayerLogos.xml// as a base, the directions for opening, adding, and removing logos is the same as [[ModTools:playerlogoeditor#editingcorefiles|Editing Core Files]]. If you wish to open a PlayerLogos.xml from an existing mod, you would follow the same directions for in [[ModTools:playerlogoeditor#editingcorefiles|Editing Core Files]] for opening, adding, and removing, except you would open the //mod_MODNAME_PlayerLogos.xml// from the ///media/mods/MODNAME/// folder. | If you wish to use the default //PlayerLogos.xml// as a base, the directions for opening, adding, and removing logos is the same as [[ModTools:playerlogoeditor#editingcorefiles|Editing Core Files]]. If you wish to open a PlayerLogos.xml from an existing mod, you would follow the same directions for in [[ModTools:playerlogoeditor#editingcorefiles|Editing Core Files]] for opening, adding, and removing, except you would open the //mod_MODNAME_PlayerLogos.xml// from the ///media/mods/MODNAME/scripts/// folder. Instead of the //PlayerLogos.xml// file found in the ///media/scripts/// folder. |
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If you wish to create a //PlayerLogos.xml// file from scratch, you would just create it. | If you wish to create a //PlayerLogos.xml// file from scratch, you would just create it. |
=== Saving PlayerLogos.xml Mod File === | === Saving PlayerLogos.xml Mod File === |
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| == Modifying an Existing Mod == |
| - Overwrite the //mod_MODNAME_PlayerLogos.xml// in the ///media/mods/MODNAME/scripts/// folder. |
| - Add the new .DDS files to either mod_MODNAME_MiscArtwork.zip, mod_MODNAME_ComponentImages.zip, or mod_MODNAME_VehicleArtwork.zip. The default zip file ismod_MODNAME_MiscArtwork.zip, if it exists. If none of these zip files exist in the mod, you will have to modify the mod by using the [[ModTools:make_a_mod_editor|Mod Data Editor]]. |
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| == Creating A New Mod == |
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| If you are creating a new mod, then you just need to save the //PlayerLogos.xml// into a location you remember, and add all the new artwork into one zip (including any other artwork you may need from other editors). |
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| You will then select these items when using the [[ModTools:make_a_mod_editor|Mod Data Editor]]. |
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| When you export the finished mod, all files that you checked off in the [[ModTools:make_a_mod_editor|Mod Data Editor]] will be moved to the exported folder and properly renamed. |