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modtools:playerlogoeditor [2017/05/10 15:28] – [As a Mod File] adminmodtools:playerlogoeditor [2017/05/10 15:37] – [As a Mod File] admin
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 === Saving PlayerLogos.xml Mod File === === Saving PlayerLogos.xml Mod File ===
  
-If you are modifying an existing Mod:+== Modifying an Existing Mod ==
   - Overwrite the //mod_MODNAME_PlayerLogos.xml// in the ///media/mods/MODNAME/scripts/// folder.   - Overwrite the //mod_MODNAME_PlayerLogos.xml// in the ///media/mods/MODNAME/scripts/// folder.
-  - Add the new .DDS files to either mod_MODNAME_MiscArtwork.zip or mod_MODNAME_VehicleArtwork.zip +  - Add the new .DDS files to either mod_MODNAME_MiscArtwork.zip, mod_MODNAME_ComponentImages.zip, or mod_MODNAME_VehicleArtwork.zip. The default zip file ismod_MODNAME_MiscArtwork.zip, if it exists. If none of these zip files exist in the mod, you will have to modify the mod by using the [[ModTools:make_a_mod_editor|Mod Data Editor]].  
 + 
 +== Creating A New Mod == 
 + 
 +If you are creating a new mod, then you just need to save the //PlayerLogos.xml// into a location you remember, and add all the new artwork into one zip (including any other artwork you may need from other editors).  
 + 
 +You will then select these items when using the [[ModTools:make_a_mod_editor|Mod Data Editor]]. 
 + 
 +When you export the finished mod, all files that you checked off in the [[ModTools:make_a_mod_editor|Mod Data Editor]] will be moved to the exported folder and properly renamed.
modtools/playerlogoeditor.txt · Last modified: 2022/02/15 18:00 by 127.0.0.1