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        <description>Window Sizes

GearCity was originally designed in the era of 1024×768 monitors. Over time, these monitors were replaced by 1280×720 resolution screens. This means the game works on a 1024×720 resolution. 

However, many people have much larger monitors. To take advantage of this increased screen space, you can adjust the size of windows and save them in the future.</description>
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        <description>Data Maps

Data Maps give you a quick visual glimpse at city ratings on the World Map. To access this system, click the “Maps” button at the top of the World Map screen.

On the left are several buttons. These are the data maps. Upon selecting a map, its key will appear on the right side. The key will detail what each city&#039;s color means. The cities or territories on the map will change color based its data to the corresponding key color.</description>
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        <description>Video Tutorials

	*  Design Cycles (Youtube)

Design Cycles

Over time, your designs become stale to customers. When this happens, your buyer rating will decline, and fewer people will buy your vehicle if there are other options. For vehicles, this design penalty begins when the design is 5 years old and increases every year after that. For components, the effects are smaller, but they will penalize your buyer rating starting at 15 years old.</description>
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        <dc:date>2022-02-15T18:00:03+00:00</dc:date>
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        <link>https://wiki.gearcity.info/doku.php?id=gamemanual:game_manual_intro&amp;rev=1644966003&amp;do=diff</link>
        <description>Welcome to the GearCity Manual

This manual is a live Doku Wiki, edited by the creator of the game. It is currently written for version 2.0.0.0 Full Retail. 




In the future, there might be newer versions of the game. This manual will update with new information when those versions are released, unrestricted, to the general population.</description>
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        <dc:date>2022-04-15T22:10:48+00:00</dc:date>
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        <link>https://wiki.gearcity.info/doku.php?id=gamemanual:gm_branches&amp;rev=1650075048&amp;do=diff</link>
        <description>Branch Game Mechanics

The Game Mechanics section of the manual details the internal formula used in the game&#039;s calculations.  This section of the manual uses pseudo-code and may not be 100% the same as the code in the game. 

The Game Mechanics part of the manual is mainly designed to be a reference for the frequently asked question,</description>
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        <dc:date>2022-07-04T13:56:39+00:00</dc:date>
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        <description>Chassis Game Mechanics

The Game Mechanics section of the manual details the internal formula used in the game&#039;s calculations.  This section of the manual uses pseudo-code and may not be 100% the same as the code in the game. 

The Game Mechanics part of the manual is mainly designed to be a reference for the frequently asked question,</description>
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        <dc:date>2022-06-06T14:56:36+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>gamemanual:gm_contracts</title>
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        <description>Contracts Game Mechanics

The Game Mechanics section of the manual details the internal formula used in the game&#039;s calculations.  This section of the manual uses pseudo-code and may not be 100% the same as the code in the game. 

The Game Mechanics part of the manual is mainly designed to be a reference for the frequently asked question,</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2022-03-11T11:51:11+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>gamemanual:gm_engines_design</title>
        <link>https://wiki.gearcity.info/doku.php?id=gamemanual:gm_engines_design&amp;rev=1647017471&amp;do=diff</link>
        <description>Engine Game Mechanics

The Game Mechanics section of the manual details the internal formula used in the game&#039;s calculations.  This section of the manual uses pseudo-code and may not be 100% the same as the code in the game. 

The Game Mechanics part of the manual is mainly designed to be a reference for the frequently asked question,</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2022-07-18T17:47:08+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>gamemanual:gm_factories</title>
        <link>https://wiki.gearcity.info/doku.php?id=gamemanual:gm_factories&amp;rev=1658180828&amp;do=diff</link>
        <description>Factory Game Mechanics

The Game Mechanics section of the manual details the internal formula used in the game&#039;s calculations.  This section of the manual uses pseudo-code and may not be 100% the same as the code in the game. 

The Game Mechanics part of the manual is mainly designed to be a reference for the frequently asked question,</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2022-03-11T18:34:50+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>gamemanual:gm_gearboxes_design</title>
        <link>https://wiki.gearcity.info/doku.php?id=gamemanual:gm_gearboxes_design&amp;rev=1647041690&amp;do=diff</link>
        <description>Gearbox Game Mechanics

The Game Mechanics section of the manual details the internal formula used in the game&#039;s calculations.  This section of the manual uses pseudo-code and may not be 100% the same as the code in the game. 

The Game Mechanics part of the manual is mainly designed to be a reference for the frequently asked question,</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2022-08-22T15:33:19+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>gamemanual:gm_lobbying</title>
        <link>https://wiki.gearcity.info/doku.php?id=gamemanual:gm_lobbying&amp;rev=1661196799&amp;do=diff</link>
        <description>Lobbying

The Game Mechanics section of the manual details the internal formula used in the game&#039;s calculations.  This section of the manual uses pseudo-code and may not be 100% the same as the code in the game. 

The Game Mechanics part of the manual is mainly designed to be a reference for the frequently asked question,</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2022-05-05T11:49:42+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>gamemanual:gm_marketing</title>
        <link>https://wiki.gearcity.info/doku.php?id=gamemanual:gm_marketing&amp;rev=1651765782&amp;do=diff</link>
        <description>Marketing Game Mechanics

The Game Mechanics section of the manual details the internal formula used in the game&#039;s calculations.  This section of the manual uses pseudo-code and may not be 100% the same as the code in the game. 

The Game Mechanics part of the manual is mainly designed to be a reference for the frequently asked question,</description>
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        <link>https://wiki.gearcity.info/doku.php?id=gamemanual:gm_penalties&amp;rev=1661299934&amp;do=diff</link>
        <description>Vehicle Penalties

The Game Mechanics section of the manual details the internal formula used in the game&#039;s calculations.  This section of the manual uses pseudo-code and may not be 100% the same as the code in the game. 

The Game Mechanics part of the manual is mainly designed to be a reference for the frequently asked question,</description>
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        <description>Pensions and Benefits Game Mechanics

The Game Mechanics section of the manual details the internal formula used in the game&#039;s calculations.  This section of the manual uses pseudo-code and may not be 100% the same as the code in the game. 

The Game Mechanics part of the manual is mainly designed to be a reference for the frequently asked question,</description>
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        <description>Vehicle/Fuel Popularity, Ratings, and Growth

The Game Mechanics section of the manual details the internal formula used in the game&#039;s calculations.  This section of the manual uses pseudo-code and may not be 100% the same as the code in the game.</description>
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        <description>Racing Game Mechanics

The Game Mechanics section of the manual details the internal formula used in the game&#039;s calculations.  This section of the manual uses pseudo-code and may not be 100% the same as the code in the game. 

The Game Mechanics part of the manual is mainly designed to be a reference for the frequently asked question,</description>
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        <description>Sales Game Mechanics

The Game Mechanics section of the manual details the internal formula used in the game&#039;s calculations.  This section of the manual uses pseudo-code and may not be 100% the same as the code in the game. 

The Game Mechanics part of the manual is mainly designed to be a reference for the frequently asked question,</description>
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        <description>Stocks Game Mechanics

The Game Mechanics section of the manual details the internal formula used in the game&#039;s calculations.  This section of the manual uses pseudo-code and may not be 100% the same as the code in the game. 

The Game Mechanics part of the manual is mainly designed to be a reference for the frequently asked question,</description>
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        <description>Taxes

The Game Mechanics section of the manual details the internal formula used in the game&#039;s calculations.  This section of the manual uses pseudo-code and may not be 100% the same as the code in the game. 

The Game Mechanics part of the manual is mainly designed to be a reference for the frequently asked question,</description>
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        <description>Unions And Strikes Game Mechanics

The Game Mechanics section of the manual details the internal formula used in the game&#039;s calculations.  This section of the manual uses pseudo-code and may not be 100% the same as the code in the game. 

The Game Mechanics part of the manual is mainly designed to be a reference for the frequently asked question,</description>
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        <description>Vehicle Game Mechanics

The Game Mechanics section of the manual details the internal formula used in the game&#039;s calculations.  This section of the manual uses pseudo-code and may not be 100% the same as the code in the game. 

The Game Mechanics part of the manual is mainly designed to be a reference for the frequently asked question,</description>
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        <title>gamemanual:gm_war</title>
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        <description>War

The Game Mechanics section of the manual details the internal formula used in the game&#039;s calculations.  This section of the manual uses pseudo-code and may not be 100% the same as the code in the game. 

The Game Mechanics part of the manual is mainly designed to be a reference for the frequently asked question,</description>
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        <link>https://wiki.gearcity.info/doku.php?id=gamemanual:gui_dynamicreports&amp;rev=1706514558&amp;do=diff</link>
        <description>For information on standard reports, see the Reports page. 




Video Tutorials

	*  Dynamic Reports (Youtube)
	*  Stock Reports (Youtube)
	*  Wealth and Buyer Rating Reports (Youtube)
	*  Buyer Rating Breakdown (Youtube)

----------

Dynamic Report Buttons



You can dynamically generate reports throughout the game using a chart button.








 Most of these reports have basic graphs related to the subject the button is near. Here are a few examples:</description>
    </item>
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        <link>https://wiki.gearcity.info/doku.php?id=gamemanual:gui_financials&amp;rev=1644966003&amp;do=diff</link>
        <description>Banking

The Financial System has two main sections: Banking and Stocks.






----------

Banking Header



The Banking system allows you to raise funds without selling the ownership of your company. The banking system has three types of debts systems, which we will cover on this page.</description>
    </item>
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        <link>https://wiki.gearcity.info/doku.php?id=gamemanual:gui_help_menu&amp;rev=1644966003&amp;do=diff</link>
        <description>Help System

With GearCity, we have many different methods to help you learn how to play the game and become a better business leader. 








 On the top right of every room in the game, you&#039;ll find a button labeled “Help.”

You&#039;ll notice a 1 in the center of this picture. That is an Interactive Tutorial pop-up. These tutorial pop-ups appear anytime there is an interactive tutorial for the part of the game you&#039;re in. The pop-up describes what the tutorial is for. If you choose</description>
    </item>
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        <dc:date>2022-02-15T18:00:03+00:00</dc:date>
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        <link>https://wiki.gearcity.info/doku.php?id=gamemanual:gui_main_menu&amp;rev=1644966003&amp;do=diff</link>
        <description>Main Menu

The Main Menu is designed to facilitate starting and loading save games and to make settings changes. But there are a few other minor features implemented here as well.










----------

Main Tutorial Popup



If you have tutorials enabled, the first thing you might notice at the center of the screen is the Main Tutorial popup. If you wish to start the main tutorial, click</description>
    </item>
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        <dc:date>2022-02-15T18:00:03+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
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        <link>https://wiki.gearcity.info/doku.php?id=gamemanual:gui_new_game&amp;rev=1644966003&amp;do=diff</link>
        <description>New Game HQ Selection

After clicking continue from the Main Menu, the game presents you with a world map. This is the Head Quarters (HQ) selection phase of starting a new game. 

Your Head Quarters is the base of your company, and it will aid you in your growth or present many different challenges. See</description>
    </item>
    <item rdf:about="https://wiki.gearcity.info/doku.php?id=gamemanual:gui_office&amp;rev=1644966003&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-02-15T18:00:03+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>gamemanual:gui_office</title>
        <link>https://wiki.gearcity.info/doku.php?id=gamemanual:gui_office&amp;rev=1644966003&amp;do=diff</link>
        <description>Office

The Office is the main hub of the game. You access every other room in the game from here. It also contains much of the information you need to run your company. And some limited versions of features that exist in other rooms for quick access.</description>
    </item>
    <item rdf:about="https://wiki.gearcity.info/doku.php?id=gamemanual:gui_racing&amp;rev=1644966003&amp;do=diff">
        <dc:format>text/html</dc:format>
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        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>gamemanual:gui_racing</title>
        <link>https://wiki.gearcity.info/doku.php?id=gamemanual:gui_racing&amp;rev=1644966003&amp;do=diff</link>
        <description>Racing

The Racing room contains nearly all race-related features in the game. Here you&#039;ll set budgets, select designs, manage teams, and view results. 






----------

Racing Setup



The Racing Budget Setup window is the key component of the racing system. You can access this window by clicking</description>
    </item>
    <item rdf:about="https://wiki.gearcity.info/doku.php?id=gamemanual:gui_reports&amp;rev=1644966003&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-02-15T18:00:03+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>gamemanual:gui_reports</title>
        <link>https://wiki.gearcity.info/doku.php?id=gamemanual:gui_reports&amp;rev=1644966003&amp;do=diff</link>
        <description>Reports

There are several ways to access the main reports system. To access these reports, you can click the “Reports” button from the top menu. The pile of papers on your Office desk also works. The main reports appear at the start of every turn if the</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2022-02-15T18:00:03+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>gamemanual:gui_rnd</title>
        <link>https://wiki.gearcity.info/doku.php?id=gamemanual:gui_rnd&amp;rev=1644966003&amp;do=diff</link>
        <description>Research and Development

The Research and Development room is where you go to design components and vehicles. There are also additional functions here for managing your designs.










----------

Top Menu

You access all elements of this room via the Top Menu. We cover the top menu in detail on the</description>
    </item>
    <item rdf:about="https://wiki.gearcity.info/doku.php?id=gamemanual:gui_showroom&amp;rev=1644966003&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-02-15T18:00:03+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>gamemanual:gui_showroom</title>
        <link>https://wiki.gearcity.info/doku.php?id=gamemanual:gui_showroom&amp;rev=1644966003&amp;do=diff</link>
        <description>Showroom

The Showroom allows you to review your past vehicles and components. You can also browse your company&#039;s timeline or compare models of other companies. 






----------

Vehicles



The Vehicle Viewer is the main staple of the showroom. Clicking the</description>
    </item>
    <item rdf:about="https://wiki.gearcity.info/doku.php?id=gamemanual:gui_standalone&amp;rev=1644966003&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-02-15T18:00:03+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>gamemanual:gui_standalone</title>
        <link>https://wiki.gearcity.info/doku.php?id=gamemanual:gui_standalone&amp;rev=1644966003&amp;do=diff</link>
        <description>Stand-Alone Car Designer

The Stand-Alone Car Designer is a place to come and play with the car body design system. You might want to do this because you enjoy it, or you might want to test out your new 3d models. Or maybe you want to make some premade designs, so you don&#039;t have to make them while playing. Whatever your reason, you have access to every piece of artwork in the game from this room.</description>
    </item>
    <item rdf:about="https://wiki.gearcity.info/doku.php?id=gamemanual:gui_top_bottom_menus&amp;rev=1644966003&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-02-15T18:00:03+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>gamemanual:gui_top_bottom_menus</title>
        <link>https://wiki.gearcity.info/doku.php?id=gamemanual:gui_top_bottom_menus&amp;rev=1644966003&amp;do=diff</link>
        <description>GearCity has several states we call “Rooms” with different functions and GUI systems. However, a common element in all  “Rooms” are the top and bottom bars. 

The top bar contains access to features that are available in every room. It also has buttons to access the features specific for that</description>
    </item>
    <item rdf:about="https://wiki.gearcity.info/doku.php?id=gamemanual:gui_world_map&amp;rev=1649706502&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-04-11T15:48:22+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>gamemanual:gui_world_map</title>
        <link>https://wiki.gearcity.info/doku.php?id=gamemanual:gui_world_map&amp;rev=1649706502&amp;do=diff</link>
        <description>World Map

The World Map allows you to interact with the parts of the game that require geographical locations. You do this by clicking the locations on the map.




----------

City Information



When you click a city or territory, the City Information window will appear. This window provides all the information and stats about the location. And it acts as an access point to the main functions of this room.</description>
    </item>
    <item rdf:about="https://wiki.gearcity.info/doku.php?id=gamemanual:howto_autoproduction&amp;rev=1644966003&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-02-15T18:00:03+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>gamemanual:howto_autoproduction</title>
        <link>https://wiki.gearcity.info/doku.php?id=gamemanual:howto_autoproduction&amp;rev=1644966003&amp;do=diff</link>
        <description>Video Tutorials

	*  Autoproduction (Youtube)
	*  Autoproduction Shipping (Youtube)

Autoproduction

The Autoproduction system gives control of production to the game&#039;s AI. The AI will manage production line and slider adjustments to ensure that you produce the exact number of units required each month without inventory. This system uses the same system that AI companies use in the game.</description>
    </item>
    <item rdf:about="https://wiki.gearcity.info/doku.php?id=gamemanual:howto_autotools&amp;rev=1644966003&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-02-15T18:00:03+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>gamemanual:howto_autotools</title>
        <link>https://wiki.gearcity.info/doku.php?id=gamemanual:howto_autotools&amp;rev=1644966003&amp;do=diff</link>
        <description>Auto Tools

The Auto Tools is a group of tools to make commonly done tasks done in bulk quicker. We&#039;ve carried over many of these tools from the game&#039;s early development. And some have been made obsolete by other features in the game, such as the Auto Assistants.  Nonetheless, others you may find helpful.</description>
    </item>
    <item rdf:about="https://wiki.gearcity.info/doku.php?id=gamemanual:howto_benefits&amp;rev=1644966003&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-02-15T18:00:03+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>gamemanual:howto_benefits</title>
        <link>https://wiki.gearcity.info/doku.php?id=gamemanual:howto_benefits&amp;rev=1644966003&amp;do=diff</link>
        <description>Employee Benefits

In the modern era, employees often get paid more than wages. Paid vacations, health care, pensions, stock options, discounts, stipends, and payment to retirement funds are all examples of extra benefits employees may receive for their work.</description>
    </item>
    <item rdf:about="https://wiki.gearcity.info/doku.php?id=gamemanual:howto_checkifdesignfits&amp;rev=1644966003&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-02-15T18:00:03+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>gamemanual:howto_checkifdesignfits</title>
        <link>https://wiki.gearcity.info/doku.php?id=gamemanual:howto_checkifdesignfits&amp;rev=1644966003&amp;do=diff</link>
        <description>Checking If Component Fits

A chassis can only support engines within a size limit. Gearboxes suffer a dependability penalty if an engine&#039;s torque is too high. The game allows you to check if your designs will work while designing them. You can do this using the</description>
    </item>
    <item rdf:about="https://wiki.gearcity.info/doku.php?id=gamemanual:howto_contracts&amp;rev=1644966003&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-02-15T18:00:03+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>gamemanual:howto_contracts</title>
        <link>https://wiki.gearcity.info/doku.php?id=gamemanual:howto_contracts&amp;rev=1644966003&amp;do=diff</link>
        <description>Video Tutorials

	*  Bidding For Contracts (Youtube)
	*  Filling Contracts (Youtube)
	*  How the Game Selects Contract and License Winners (Youtube)

Contracts

Contracts are agreements between your company and another entity for bulk or custom orders. In some cases, they can be pivotal to the success or failure of your company. 

The game offers several types of contracts with different requirements. You can find a basic tutorial on how to use the contract system on the</description>
    </item>
    <item rdf:about="https://wiki.gearcity.info/doku.php?id=gamemanual:howto_designskills&amp;rev=1644966003&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-02-15T18:00:03+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>gamemanual:howto_designskills</title>
        <link>https://wiki.gearcity.info/doku.php?id=gamemanual:howto_designskills&amp;rev=1644966003&amp;do=diff</link>
        <description>Research and Design Skills

As time progresses, you&#039;ll need to research new sub-component designs to remain relevant in the automotive industry. The game handles with a system called Design Skills. 

What are Design Skills Used For?

The game uses design skills in two ways. First, the system uses them to unlock new sub-component designs. Secondly, it acts as a rating bonus when designing new components or vehicles. Companies with higher design skills will unlock better components faster than the…</description>
    </item>
    <item rdf:about="https://wiki.gearcity.info/doku.php?id=gamemanual:howto_districting&amp;rev=1644966003&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-02-15T18:00:03+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>gamemanual:howto_districting</title>
        <link>https://wiki.gearcity.info/doku.php?id=gamemanual:howto_districting&amp;rev=1644966003&amp;do=diff</link>
        <description>Video Tutorials

	*  Districting Factories &amp; Branches (Youtube)
	*  Creating Custom Districts (Youtube)
	*  Bulk Shipping Tools and Locks (Youtube)

Districting

As your company grows large, it becomes more tedious work to handle. Luckily the game allows you to manage multiple factories and branches as if they were a single entity. This system is called the Districting system.</description>
    </item>
    <item rdf:about="https://wiki.gearcity.info/doku.php?id=gamemanual:howto_financing&amp;rev=1644966003&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-02-15T18:00:03+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>gamemanual:howto_financing</title>
        <link>https://wiki.gearcity.info/doku.php?id=gamemanual:howto_financing&amp;rev=1644966003&amp;do=diff</link>
        <description>Video Tutorials

	*  Credit, Loans, and Bonds (Youtube)
	*  Stocks (Youtube)

Financing

The game has several ways to finance your company if you run into money issues or if you&#039;re looking to expand without stressing your bank accounts. All of these financial operations are located in the Financial room, and you&#039;ll find more information about the</description>
    </item>
    <item rdf:about="https://wiki.gearcity.info/doku.php?id=gamemanual:howto_marques&amp;rev=1644966003&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-02-15T18:00:03+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>gamemanual:howto_marques</title>
        <link>https://wiki.gearcity.info/doku.php?id=gamemanual:howto_marques&amp;rev=1644966003&amp;do=diff</link>
        <description>Video Tutorials

	*  Marques and Acquisitions (Youtube)

Marques

Marques are additional vehicle brands your company owns. You have complete control and operation of these brands, and they act as part of your company even though you sell them under a different name and logo.

----------</description>
    </item>
    <item rdf:about="https://wiki.gearcity.info/doku.php?id=gamemanual:howto_newgeneration&amp;rev=1644966003&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-02-15T18:00:03+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>gamemanual:howto_newgeneration</title>
        <link>https://wiki.gearcity.info/doku.php?id=gamemanual:howto_newgeneration&amp;rev=1644966003&amp;do=diff</link>
        <description>Video Tutorials

	*  Design Cycles (Youtube)

New Generation

Over time, your designs become stale to customers. When this happens, your buyer rating will decline, and fewer people will buy your vehicle if there are other options. For vehicles, this design penalty begins when the design is 5 years old and increases every year after that. For components, the effects are smaller, but they will penalize your buyer rating starting at 15 years old.</description>
    </item>
    <item rdf:about="https://wiki.gearcity.info/doku.php?id=gamemanual:howto_optimal_design_tips&amp;rev=1644966003&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-02-15T18:00:03+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>gamemanual:howto_optimal_design_tips</title>
        <link>https://wiki.gearcity.info/doku.php?id=gamemanual:howto_optimal_design_tips&amp;rev=1644966003&amp;do=diff</link>
        <description>Video Tutorials

	*  Brass Era Designs (Youtube)
	*  Over and Under Designing (Youtube)

Designing A Successful Vehicle

While you probably already know how to design a vehicle in the game, there are some things you can do to optimize your design for maximum sales or ratings to costs. 

----------

Knowing Thy Self</description>
    </item>
    <item rdf:about="https://wiki.gearcity.info/doku.php?id=gamemanual:howto_outsourcing&amp;rev=1644966003&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-02-15T18:00:03+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>gamemanual:howto_outsourcing</title>
        <link>https://wiki.gearcity.info/doku.php?id=gamemanual:howto_outsourcing&amp;rev=1644966003&amp;do=diff</link>
        <description>Video Tutorials

	*  Licensing (Youtube)
	*  Outsourcing (Youtube)
	*  Platform Sharing (Youtube)

Outsourcing / Licensing / Platform Sharing

The design process can be very expensive and time-consuming. This is why some companies choose to use other company&#039;s designs instead. By this, they save time while not risking too much capital on a possible failed project. Of course, over the long run, using other company&#039;s designs will not make you as much money compared to an in-house design. But just …</description>
    </item>
    <item rdf:about="https://wiki.gearcity.info/doku.php?id=gamemanual:howto_stockmarket&amp;rev=1644966003&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-02-15T18:00:03+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>gamemanual:howto_stockmarket</title>
        <link>https://wiki.gearcity.info/doku.php?id=gamemanual:howto_stockmarket&amp;rev=1644966003&amp;do=diff</link>
        <description>Video Tutorials

	*  Stock Market (Youtube)
	*  Stock Report (Youtube)
	*  Marques and Acquisitions (Youtube)

Stock System

Stocks are companies that allow you to buy individual shares of the company. Shares are partial ownership of the company. This is useful in many aspects of the game, as it shows ownership and changes the relationship between your company and others.</description>
    </item>
    <item rdf:about="https://wiki.gearcity.info/doku.php?id=gamemanual:howto_supplyanddemand&amp;rev=1644966003&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-02-15T18:00:03+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>gamemanual:howto_supplyanddemand</title>
        <link>https://wiki.gearcity.info/doku.php?id=gamemanual:howto_supplyanddemand&amp;rev=1644966003&amp;do=diff</link>
        <description>Video Tutorials

	*  Supply, Demand, and Pricing (Youtube)

Supply And Demand

One of the fundamental concepts of economics is supply and demand. With this concept, you can maximize the profits of your company by creating equilibriums.

Production and inventory are your supply. 
Demand is the sum of your sales and missed sales.</description>
    </item>
    <item rdf:about="https://wiki.gearcity.info/doku.php?id=gamemanual:howto_trims&amp;rev=1644966003&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-02-15T18:00:03+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>gamemanual:howto_trims</title>
        <link>https://wiki.gearcity.info/doku.php?id=gamemanual:howto_trims&amp;rev=1644966003&amp;do=diff</link>
        <description>Video Tutorials

	*  Trims (Youtube)

Trims

Manufacturers often fit vehicles with multiple combinations of engines and gearboxes. We call this Trims. In GearCity, you can do this, and it’s encouraged.

With trims, you can offer more vehicle choices to consumers without paying full price for a new vehicle design. By offering more choices, you will increase your sales while taking sales away from your competition.</description>
    </item>
    <item rdf:about="https://wiki.gearcity.info/doku.php?id=gamemanual:howto_vehiclepricing&amp;rev=1644966003&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-02-15T18:00:03+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>gamemanual:howto_vehiclepricing</title>
        <link>https://wiki.gearcity.info/doku.php?id=gamemanual:howto_vehiclepricing&amp;rev=1644966003&amp;do=diff</link>
        <description>Video Tutorials

	*  Supply, Demand, and Pricing (Youtube)
	*  Total Unit Costs (Youtube)

Pricing Your Vehicle

Pricing your models is critical to the success of your company. The game provides several costs metrics throughout the Branch Distribution window and the reports system. This page will cover mostly the data in the Branch Distribution window since it has all you need to price your vehicles for success.</description>
    </item>
    <item rdf:about="https://wiki.gearcity.info/doku.php?id=gamemanual:howto_vehicle_body_design&amp;rev=1644966003&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-02-15T18:00:03+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>gamemanual:howto_vehicle_body_design</title>
        <link>https://wiki.gearcity.info/doku.php?id=gamemanual:howto_vehicle_body_design&amp;rev=1644966003&amp;do=diff</link>
        <description>Creating A Vehicle Body

Because of budget limitations, the Body Designer in GearCity is a bit cumbersome. We recommend you use the predesigned vehicle bodies included in the game. But if you want to know how to create your own vehicle bodies, continue reading this chapter.</description>
    </item>
    <item rdf:about="https://wiki.gearcity.info/doku.php?id=gamemanual:installing_map&amp;rev=1655569602&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-06-18T12:26:42+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>gamemanual:installing_map</title>
        <link>https://wiki.gearcity.info/doku.php?id=gamemanual:installing_map&amp;rev=1655569602&amp;do=diff</link>
        <description>Note

This tutorial deals with MANUAL installation of Maps. If you are using the Steam version of the game and downloading the map through Steam Workshop, you need to do the Installing Maps and Mods Via Steam Workshop tutorial for an automated process. 






Manually Installing Maps

You have downloaded a new cool map, but you do not know how to install it.  Follow these instructions for manually installing maps into the game.</description>
    </item>
    <item rdf:about="https://wiki.gearcity.info/doku.php?id=gamemanual:installing_mods&amp;rev=1655569626&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-06-18T12:27:06+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>gamemanual:installing_mods</title>
        <link>https://wiki.gearcity.info/doku.php?id=gamemanual:installing_mods&amp;rev=1655569626&amp;do=diff</link>
        <description>Installing Mods

This tutorial contains instructions for installing mods manually.




Note

This tutorial deals with MANUAL installation of mods. If you are using the Steam version of the game and downloading the mod through Steam Workshop, you need to do the</description>
    </item>
    <item rdf:about="https://wiki.gearcity.info/doku.php?id=gamemanual:installing_mods_steamworkshop&amp;rev=1644966003&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-02-15T18:00:03+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>gamemanual:installing_mods_steamworkshop</title>
        <link>https://wiki.gearcity.info/doku.php?id=gamemanual:installing_mods_steamworkshop&amp;rev=1644966003&amp;do=diff</link>
        <description>Placeholder</description>
    </item>
    <item rdf:about="https://wiki.gearcity.info/doku.php?id=gamemanual:location_selection&amp;rev=1644966003&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-02-15T18:00:03+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>gamemanual:location_selection</title>
        <link>https://wiki.gearcity.info/doku.php?id=gamemanual:location_selection&amp;rev=1644966003&amp;do=diff</link>
        <description>Where To Build?

Where you build your branches and factories plays an important role in the early growth of your company. Time is also a key factor in where you place your operations.

The following tips pertain to city-based maps.

Branches

&lt; 1914</description>
    </item>
    <item rdf:about="https://wiki.gearcity.info/doku.php?id=gamemanual:new_game_settings&amp;rev=1667320458&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-11-01T12:34:18+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>gamemanual:new_game_settings</title>
        <link>https://wiki.gearcity.info/doku.php?id=gamemanual:new_game_settings&amp;rev=1667320458&amp;do=diff</link>
        <description>New Game Settings

This page will cover the New Game Settings in slightly more detail than the in-game help buttons. Please refer to the in-game help buttons for simpler explanations of the settings.

Difficulty

Starting game difficulty affects many different variables in the game. These range from direct effects on formulas such as sales and costs to the likelihood of random events. These settings also preset other New Game settings.</description>
    </item>
    <item rdf:about="https://wiki.gearcity.info/doku.php?id=gamemanual:over_under_desinging&amp;rev=1644966003&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-02-15T18:00:03+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>gamemanual:over_under_desinging</title>
        <link>https://wiki.gearcity.info/doku.php?id=gamemanual:over_under_desinging&amp;rev=1644966003&amp;do=diff</link>
        <description>Video Tutorials

	*  Over and Under Designing (Youtube)

Over and Under Designing Vehicles

The game has two design penalties that may catch some users off guard.  These penalties are for over-designed and under-designed vehicles.

R&amp;D Slider positions cause both issues, but they penalize you differently.</description>
    </item>
    <item rdf:about="https://wiki.gearcity.info/doku.php?id=gamemanual:pricing_metrics&amp;rev=1644966003&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-02-15T18:00:03+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>gamemanual:pricing_metrics</title>
        <link>https://wiki.gearcity.info/doku.php?id=gamemanual:pricing_metrics&amp;rev=1644966003&amp;do=diff</link>
        <description>Video Tutorials

	*  Total Unit Costs (Youtube)
	*  Supply, Demand, and Pricing (Youtube)

Pricing Metrics

When pricing your vehicle, the game provides many different price metrics. We cover these briefly in the World Map GUI page. This page will cover how to properly use these metrics, and the common pitfalls players find themselves running into when they use them.</description>
    </item>
    <item rdf:about="https://wiki.gearcity.info/doku.php?id=gamemanual:references_achievements&amp;rev=1663041187&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-09-12T23:53:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>gamemanual:references_achievements</title>
        <link>https://wiki.gearcity.info/doku.php?id=gamemanual:references_achievements&amp;rev=1663041187&amp;do=diff</link>
        <description>Achievements

GearCity rewards you for actions you take inside the game. We call these rewards “Achievements”. Some achievements are good, some are bad, but they all tell the story of your company. 

The following tables contain the achievements in the game, and the requirements to gain them.</description>
    </item>
    <item rdf:about="https://wiki.gearcity.info/doku.php?id=gamemanual:references_actionmemos&amp;rev=1644966003&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-02-15T18:00:03+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>gamemanual:references_actionmemos</title>
        <link>https://wiki.gearcity.info/doku.php?id=gamemanual:references_actionmemos&amp;rev=1644966003&amp;do=diff</link>
        <description>Action Memos

The action memo system gives you decisions to make or warns of potential issues. This page is a list of action memos in the game and their choices. 
 Name ID  Description  Choice 1 - Description ID  Choice 2 - Description ID  Choice 3 - Description</description>
    </item>
    <item rdf:about="https://wiki.gearcity.info/doku.php?id=gamemanual:references_chassissubcomponents&amp;rev=1644966003&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-02-15T18:00:03+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>gamemanual:references_chassissubcomponents</title>
        <link>https://wiki.gearcity.info/doku.php?id=gamemanual:references_chassissubcomponents&amp;rev=1644966003&amp;do=diff</link>
        <description>Chassis Sub Components

The game breaks Chassis into three sub-components, and you have four selections to make with these sub-components. These are frame, drivetrain, front and rear suspension. 

The following table will display the default ratings found in the components.xml file. You can reference these when going through the Game Mechanics section of this manual.</description>
    </item>
    <item rdf:about="https://wiki.gearcity.info/doku.php?id=gamemanual:references_enginesubcomponents&amp;rev=1644966003&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-02-15T18:00:03+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>gamemanual:references_enginesubcomponents</title>
        <link>https://wiki.gearcity.info/doku.php?id=gamemanual:references_enginesubcomponents&amp;rev=1644966003&amp;do=diff</link>
        <description>Engine Sub Components

The game breaks Engine into five sub-components. These are layouts, cylinders, fuel, valves, and inductions. 

The following table will display the default ratings found in the components.xml file. You can reference these when going through the Game Mechanics section of this manual.</description>
    </item>
    <item rdf:about="https://wiki.gearcity.info/doku.php?id=gamemanual:references_gearboxsubcomponents&amp;rev=1644966003&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-02-15T18:00:03+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>gamemanual:references_gearboxsubcomponents</title>
        <link>https://wiki.gearcity.info/doku.php?id=gamemanual:references_gearboxsubcomponents&amp;rev=1644966003&amp;do=diff</link>
        <description>Gearbox Sub Components

The game breaks Gearboxes into three sub-components. These are type, gears, and addons.

The following table will display the default ratings found in the components.xml file. You can reference these when going through the Game Mechanics section of this manual.</description>
    </item>
    <item rdf:about="https://wiki.gearcity.info/doku.php?id=gamemanual:references_vehicletypeimportance&amp;rev=1644966003&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-02-15T18:00:03+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>gamemanual:references_vehicletypeimportance</title>
        <link>https://wiki.gearcity.info/doku.php?id=gamemanual:references_vehicletypeimportance&amp;rev=1644966003&amp;do=diff</link>
        <description>Vehicle Type Importance Ratings

Specific ratings are more important than others for particular vehicle types. The following table lists each vehicle type and how important a rating is on a scale of 0-1. It also provides the wealth demographic information between 1-7 and if the game will use the vehicle type in military or civilian fleet contracts.</description>
    </item>
    <item rdf:about="https://wiki.gearcity.info/doku.php?id=gamemanual:reports_charts&amp;rev=1644966003&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-02-15T18:00:03+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>gamemanual:reports_charts</title>
        <link>https://wiki.gearcity.info/doku.php?id=gamemanual:reports_charts&amp;rev=1644966003&amp;do=diff</link>
        <description>Video Tutorials

	*  Charts Report (Youtube)

All Time Market Share



The All-Time Market Share chart displays a market share history graph of the top 20 companies, your companies, and a summation of all other companies. Clicking any of the colored boxes on the right side of the chart will remove that entry from the graph.</description>
    </item>
    <item rdf:about="https://wiki.gearcity.info/doku.php?id=gamemanual:reports_expenses&amp;rev=1644966003&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-02-15T18:00:03+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>gamemanual:reports_expenses</title>
        <link>https://wiki.gearcity.info/doku.php?id=gamemanual:reports_expenses&amp;rev=1644966003&amp;do=diff</link>
        <description>Video Tutorials

	*  Expense Reports (Youtube)

Expense Summary



#1 Production
 Category  Description  Factory Cost  This amount is the cost to operate and maintain your factory and production lines.  Factory Labor  Factory Labor is the amount of money you&#039;re paying employees at the factory.</description>
    </item>
    <item rdf:about="https://wiki.gearcity.info/doku.php?id=gamemanual:reports_finances&amp;rev=1644966003&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-02-15T18:00:03+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>gamemanual:reports_finances</title>
        <link>https://wiki.gearcity.info/doku.php?id=gamemanual:reports_finances&amp;rev=1644966003&amp;do=diff</link>
        <description>Video Tutorials

	*  Monthly Sales Report (Youtube)

Monthly Report



The Monthly Report is the default report for the report system, and it opens automatically when you open the report system. This report is considered one of the, if not the most, important reports in the game.</description>
    </item>
    <item rdf:about="https://wiki.gearcity.info/doku.php?id=gamemanual:reports_industrials&amp;rev=1644966003&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-02-15T18:00:03+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>gamemanual:reports_industrials</title>
        <link>https://wiki.gearcity.info/doku.php?id=gamemanual:reports_industrials&amp;rev=1644966003&amp;do=diff</link>
        <description>Video Tutorials

	*  Rating Reports (Youtube) 
	*  Data Reports (Youtube)

Body/Fuel Type Demand

One of the most important reports in the game is the Body/Fuel Type Demand report. This report contains the popularity of vehicle types and fuel types. You should periodically check this report to see if a vehicle type you&#039;re looking to design is popular enough to sell.</description>
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        <title>gamemanual:reports_revenues</title>
        <link>https://wiki.gearcity.info/doku.php?id=gamemanual:reports_revenues&amp;rev=1644966003&amp;do=diff</link>
        <description>Video Tutorials

	*  Income Reports (Youtube)

Revenue Summary

The revenues report contains much of the information that appears in the main Monthly Sales report. But this report also contains a couple of graphs. We break the report down into five sections.



The first section (#1) is sales revenues. This section has your consumer vehicle sales revenues first. Then your military contract revenues.  And then your civilian contract revenues.</description>
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        <link>https://wiki.gearcity.info/doku.php?id=gamemanual:reports_salesreport&amp;rev=1644966003&amp;do=diff</link>
        <description>Video Tutorials

	*  Sales and Production Reports (Youtube)

City Sales

The City Sales report contains a listing of all your city&#039;s and their sales information.



	*  The City Column lists each city you have a branch or factory in. Underlined text are links (#9), and you can click them to go to the Selected City Sales report for that city.</description>
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        <description>Settings

GearCity has many settings options for you to change based on need or desire. What the game does not do is decide your settings for you. As such, we recommend you know a few things about your computer, such as your monitor&#039;s resolution, your supported full-screen resolution, and your monitor&#039;s HiDPI status. The game and settings tool tries to limit the resolutions lists based on what your video card driver and operating system report. However, note that the only guaranteed supported fu…</description>
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        <dc:date>2023-04-22T12:31:02+00:00</dc:date>
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        <description>Switching Versions in Steam

To minimize save game disruption, we offer several versions of GearCity. Default Build, labeled as “None,” is the initial version you install on Steam. It is the current main release and the version you should use unless you want to play an older save game or have a technical need to run the 32-bit version on a 64-bit system.</description>
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        <description>Quick Tutorial

The Quick Tutorial is a verbatim copy of the Main in-game tutorial. We recommend you do the in-game tutorial when possible. However, this chapter is a good reference point if you want to review some concepts.

You can find the full video tutorial on the</description>
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