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        <title>GearCity Wiki</title>
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        <dc:date>2022-02-15T18:00:03+00:00</dc:date>
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        <title>modtools:aieditor</title>
        <link>https://wiki.gearcity.info/doku.php?id=modtools:aieditor&amp;rev=1644966003&amp;do=diff</link>
        <description>AI Editor

GearCity stores all AI companies in an XML file. Due to some variables requiring a City ID, AI.xml files are specific to City.xml files. As such they are shipped with game maps and not shared between maps. However, the mod system can override these files on specified maps.</description>
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        <dc:date>2022-02-15T18:00:03+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>modtools:cityeditor</title>
        <link>https://wiki.gearcity.info/doku.php?id=modtools:cityeditor&amp;rev=1644966003&amp;do=diff</link>
        <description>The City Editor

GearCity implements two different types of maps. Ones with dots for cities and others that are masses of land, called territories. Both map styles have city.xml files to define the data for the dotCities and Territories respectively. To edit those files, you will use the City Editor.</description>
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        <dc:date>2022-02-15T18:00:03+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>modtools:componentseditor</title>
        <link>https://wiki.gearcity.info/doku.php?id=modtools:componentseditor&amp;rev=1644966003&amp;do=diff</link>
        <description>Components Editor

In GearCity, vehicles are made up of 3 components, the Chassis, the Engine, and the Gear Box. Each of these components have their own sub-components. The data for these sub-components are stored in the Components.xml file. The Components.xml file also contains the vehicle types and data, entries for vehicle artwork, and entries for accessory artwork.</description>
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        <dc:date>2022-02-15T18:00:03+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>modtools:dykeditor</title>
        <link>https://wiki.gearcity.info/doku.php?id=modtools:dykeditor&amp;rev=1644966003&amp;do=diff</link>
        <description>Did You Know Editor

The did you know (DYK) system is used to display fluff information to the player when they process their turns. On some machines, turns can take several seconds up to a minute to process, so it is nice to give the player something to read while they wait.</description>
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        <dc:date>2022-02-15T18:00:03+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>modtools:editors</title>
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        <description>Mod Tools Editors

GearCity includes a set of tools to make modding the game easier. These tools are written in QT and can be found on our Git Hub page: https://github.com/VisualEntertainmentAndTechnologies/

The following table is a list of the editors in the mod tools and a description of what they do.</description>
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        <dc:date>2022-02-15T18:00:03+00:00</dc:date>
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        <title>modtools:file_locations</title>
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        <description>File Locations

All GearCity&#039;s game files are stored in the &#039;media&#039; folder inside the installation folder of the game.

Steam: How to Access Installation Folder

Here is a list of Common Files and their location from install path:

Log Files
File Name Type Location Description Logfile.log</description>
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        <title>modtools:materialeditor</title>
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        <description>Material Editor

Several parts of GearCity require .material files. Material files are text files which the game engine uses to load and name textures. The material editor allows you to easily create basic Ogre3d materials without the need to manually write files or use a 3d modeling tool.</description>
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        <dc:date>2022-02-15T18:00:03+00:00</dc:date>
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        <title>modtools:modtools</title>
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        <description>Mod Tools

Modding GearCity is straightforward. Most modifiable files are implemented in .xml. Due to the size and the complexity of these files, we created a set of tools called the Mod Tools to help edit these files.




The Mod Tools are a collection of QT programs released under the copyfree BSD license. The Mod Tools ship with GearCity and the source code can be found on our GitHub page: https</description>
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        <title>modtools:musiceditor</title>
        <link>https://wiki.gearcity.info/doku.php?id=modtools:musiceditor&amp;rev=1644966003&amp;do=diff</link>
        <description>The Music Editor

Music adds an extra flavor to the game. The game plays certain music at certain points in the game. It also can limit music to a certain period of time. All music files are in .ogg format. If you want to add, alter, or remove music from the game this is the editor you would use.</description>
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        <dc:date>2022-02-15T18:00:03+00:00</dc:date>
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        <title>modtools:namelisteditor</title>
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        <description>Name List Editor

Anytime something in the game must be named, the game will automatically generate a name using 
the entries in the NounList.txt file. Depending on what is being named, there may be some extra variations added to the entries in this list, but for the most part any Names or Nouns needed are created with this list.</description>
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        <title>modtools:newspapereditor</title>
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        <description>Newspaper Editor

When the player opens the newspaper, there is a good chance that not much has gone on in the game world. Instead of giving the player an empty newspaper we instead fill the paper with trivial filler articles that you would normally find in a local news paper.</description>
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        <title>modtools:overview</title>
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        <description>Modding

----------

GearCity implements a flexible modding system that allows you to substitute core game files without overwriting them. There are two categories of modifications to the game: Maps and Mods. Map files include Artwork, City, AI, and Turn Event information and are used in conjunction with core game files. Mod files include every other type of file except map artwork. Files loaded with a Mod file will generally override core game files and map files, the exception to this is artwo…</description>
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        <dc:date>2022-02-15T18:00:03+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>modtools:playerlogoeditor</title>
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        <description>Player Logo Editor

The Player Logo Editor allows you to add your own logos to the game. You can then use these logos at the start of the game and any time you make a marque.

All logo files must be 256×128 resolution and in DDS  format using DTX1, DTX5, or A8R8G8B8 compression. See</description>
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        <dc:date>2022-02-15T18:00:03+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>modtools:racingeditor</title>
        <link>https://wiki.gearcity.info/doku.php?id=modtools:racingeditor&amp;rev=1644966003&amp;do=diff</link>
        <description>Race Series Editor

Racing is an important way to improve company image, increase sales, and if you do well, generate some revenues. But since all vehicles are not the same, there are many different racing series that the player can compete in. They have different rules and regulations. And they have different costs and different rewards.</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2022-02-15T18:00:03+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>modtools:revieweditor</title>
        <link>https://wiki.gearcity.info/doku.php?id=modtools:revieweditor&amp;rev=1644966003&amp;do=diff</link>
        <description>The Magazine Review Editor

The in game magazine offers a number of interesting features, but probably the most used one is the  Magazine Reviews System. The review system is completely editable, and works much like a MadLibs™ game. Where as inside the main body of the review blank variables are placed that are later filled in with sentences or words based on the vehicle&#039;s ratings.</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2022-02-15T18:00:03+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>modtools:turneventseditor</title>
        <link>https://wiki.gearcity.info/doku.php?id=modtools:turneventseditor&amp;rev=1644966003&amp;do=diff</link>
        <description>Turn Events Editor

Every turn processed in the game, the game checks the turn events file for various events that occur. As such the turn events file is an integral part of the gameplay as it controls much of the macro level effects in the game, not limited to inflation levels, stock growth, war, news events, number of buyers, etc.</description>
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