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gamemanual:gm_pensions

Pensions and Benefits Game Mechanics

The Game Mechanics section of the manual details the internal formula used in the game's calculations. This section of the manual uses pseudo-code and may not be 100% the same as the code in the game.

The Game Mechanics part of the manual is mainly designed to be a reference for the frequently asked question, “Why do I get this rating when I do X, Y, Z?!” Usually, this answer involves many different variables, which this section of the manual demonstrates.

The game mechanics section of the manual shows how the sausage gets made. So you really may want to avoid this portion of the manual if you enjoy the game.

Variables

Name Description Name Description
AllDepartmentLiabilities Pension Liabilities for all years. Department is the employee type, factory, branch, marketing, etc. YearDepartmentLiabilities Pension Liabilities last year. Department is the employee type, factory, branch, marketing, etc.
DepartmentEmps The number of employees in this department. Department is the employee type, factory, branch, marketing, etc. DepartmentWages Average wages for the department. Department is the employee type, factory, branch, marketing, etc.
Department_Pension_Payout_Rate Percentage of base salary paid as pension payments for this department. Department is the employee type, factory, branch, marketing, etc. collectedFees This is the total pension fees collected from employees in all departments. Department is the employee type, factory, branch, marketing, etc.
TotalDepartmentWages This is all labor costs for the department for the month. Department is the employee type, factory, branch, marketing, etc. DepartmentPensionFee This is the percentage of wages employees must pay into the pension funds to get their pension. Department is the employee type, factory, branch, marketing, etc.

Pension Liability Growth

if( First Month Of The Year ) 
{
//Cost of Living Adjustments
  AllFactoryLiabilities = AllFactoryLiabilities * 1.025
  AllBranchLiabilities = AllBranchLiabilities * 1.03
  AllEngineeringLiabilities = AllEngineeringLiabilities * 1.04
  AllMarketingLiabilities = AllMarketingLiabilities * 1.035
  AllAdminLiabilities = AllAdminLiabilities * 1.04	
 
 
//New Liabilities 
  FactoryEmps = Average Monthly Factory Employees For The Year
  BranchEmps =  Average Monthly Branch Employees For The Year
  EngineeringEmps = Average Monthly Engineering Employees For The Year
  MarketingEmps = Average Monthly Marketing Employees For The Year
  AdminEmps = Average Monthly Administrative Employees For The Year
 
  FactoryWages = Average Monthly Factory Wages For The Year
  BranchWages = Average Monthly Branch Wages For The Year
  EngineeringWages = Average Monthly Engineering Wages For The Year
  MarketingWages = Average Monthly Marketing Wages For The Year
  AdministrativeWages = Average Monthly Administrative Wages For The Year
 
  YearFactoryLiabilities = FactoryLiabilities + (FactoryEmps * FactoryWages * Factory_Pension_Payout_Rate)
  YearBranchLiabilities = BranchLiabilities + (BranchEmps * BranchWages * Branch_Pension_Payout_Rate)
  YearEngineeringLiabilities = EngineeringLiabilities + (EngineeringEmps * EngineeringWages *Engineering_Pension_Payout_Rate)
  YearMarketingLiabilities = MarketingLiabilities + (MarketingEmps * MarketingWages * Marketing_Pension_Payout_Rate)
  YearAdministrativeLiabilities = AdministrativeLiabilities + (AdminEmps * AdministrativeWages * Admin_Pension_Payout_Rate)
 
 
}

Monthly Pension Funds Calculation

collectedFees = collectedFees +  TotalFactoryWages * FactoryPensionFee +
            TotalBranchWages * BranchPensionFee + TotalEngineeringWages * EngineeringPensionFee + 
            TotalMarketingWages * MarketingPensionFee + TotalAdminWages * AdminPensionFee
gamemanual/gm_pensions.txt · Last modified: 2022/06/21 03:27 by admin