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gamemanual:gui_rnd [2022/01/08 00:38] admingamemanual:gui_rnd [2022/02/15 18:00] (current) – external edit 127.0.0.1
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 ====== Top Menu ====== ====== Top Menu ======
  
 You access all elements of this room via the Top Menu. We cover the top menu in detail on the [[gamemanual:gui_top_bottom_menus#research_and_development_rnd|Top Menu]] page.  You access all elements of this room via the Top Menu. We cover the top menu in detail on the [[gamemanual:gui_top_bottom_menus#research_and_development_rnd|Top Menu]] page. 
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 ====== Design ====== ====== Design ======
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 ===== Design Components ===== ===== Design Components =====
  
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 === Designer === === Designer ===
  
-{{ :gamemanual:rnd_designer_advanced_designer.png?direct&400|}} This is the Advanced Designer. On the left side is a list of buttons. The top button group (#1) opens the Advanced Designer sliders windows (#2).  We cover individual sliders in more detail on the [[gamemanual:gm_vehicles_design#design_sliders|Vehicles Design]] page+{{ :gamemanual:rnd_designer_advanced_designer.png?direct&400|}} This is the Advanced Designer. On the left side is a list of buttons. The top button group (#1) opens the Advanced Designer sliders windows (#2).  We cover individual sliders in more detail on the [[start:#gamemechanicsvehicledesign|Vehicles Design]] pages
  
 The "Summary" button (#3) allows you to adjust the design sliders as text entries. When you have finished your design, you will click the "Build" button (#4). We will cover both of these systems a little later. The "Summary" button (#3) allows you to adjust the design sliders as text entries. When you have finished your design, you will click the "Build" button (#4). We will cover both of these systems a little later.
  
-At the bottom is the spec and rating panel. On the left side are the actual specs and ratings (#5). We cover this in more detail on the [[gamemanual:gm_vehicles_design#ratings|Vehicle Design]] page. In the center is the does it fit tool (#6). This tool allows you to check to see if sister components will work with the component you are designing. See the [[GameManual:HowTo_CheckIfDesignFits|Checking If Design Fits]] page for more detail. +At the bottom is the spec and rating panel. On the left side are the actual specs and ratings (#5). We cover this in more detail on the [[start:#gamemechanicsvehicledesign|Vehicles Design]] pages. In the center is the does it fit tool (#6). This tool allows you to check to see if sister components will work with the component you are designing. See the [[GameManual:HowTo_CheckIfDesignFits|Checking If Design Fits]] page for more detail. 
  
 On the right side is the Prototype Design system (#7). This system lets you view the specs and ratings of a prototype vehicle using the design you are creating.  On the right side is the Prototype Design system (#7). This system lets you view the specs and ratings of a prototype vehicle using the design you are creating. 
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 To apply the changes to the design sliders, you'll need to click the "Apply" button (#2). You can also clone an existing design's sliders using the "Clone" button (#3). To apply the changes to the design sliders, you'll need to click the "Apply" button (#2). You can also clone an existing design's sliders using the "Clone" button (#3).
  
-This window also allows you to save sliders externally to your hard drive using the "Save" button (#4). To load sliders from the disc, click the "Load" button (#4). See the File Locations page for details on where these files are located. FIXME Please note, because the game allows modification, the sliders' files do not save sub-component selections. Some sliders, such as bore and stroke, depends on sub-component values.+This window also allows you to save sliders externally to your hard drive using the "Save" button (#4). To load sliders from the disc, click the "Load" button (#4). See the [[modtools:file_locations#savesliderfolder|File Locations]] page for details on where these files are located. Please note, because the game allows modification, the sliders' files do not save sub-component selections. Some sliders, such as bore and stroke, depends on sub-component values.
  
 ~~CL~~ ~~CL~~
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 ==== Assisted ==== ==== Assisted ====
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 Below the dropdown are three sliders (#2). These sliders are a reduction of the Advanced Designer's sliders. The game uses your selected vehicle type target and these sliders to adjust the hidden Advanced Designer sliders.  Below the dropdown are three sliders (#2). These sliders are a reduction of the Advanced Designer's sliders. The game uses your selected vehicle type target and these sliders to adjust the hidden Advanced Designer sliders. 
  
-Many of the remaining features work just like their Advanced Designer counterparts. We also recommend visiting the Vehicle Design pages for details on individual ratings. FIXME+Many of the remaining features work just like their Advanced Designer counterparts. We also recommend visiting the [[start:#gamemechanicsvehicledesign|Vehicle Design]] pages for details on individual ratings.
    
 In the top center panel (#3) are some specs of your design.  And to the right of that is the ratings and costs panel (#4). On the left side, just under the sliders, is the "Does it Fit" system (#5). Much like the Advanced Designer, you can select a sister component and check that this component will work with it. Unlike the Advanced Designer, the Assisted Designer will adjust the sliders to make the components work together. In the top center panel (#3) are some specs of your design.  And to the right of that is the ratings and costs panel (#4). On the left side, just under the sliders, is the "Does it Fit" system (#5). Much like the Advanced Designer, you can select a sister component and check that this component will work with it. Unlike the Advanced Designer, the Assisted Designer will adjust the sliders to make the components work together.
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 On the center-right is the component naming textbox (#6). And below that is a dropdown (#7) of your marques to assign ownership of the component. On the center-right is the component naming textbox (#6). And below that is a dropdown (#7) of your marques to assign ownership of the component.
  
-Spanning across the entire bottom are four blue buttons (#8). These buttons are your sub-component selection system. It works the same way as in the Advanced Designer. Click any of the buttons, and a new window will appear, allowing you to select a new sub-component. For information on that window, see the "Setup" section for the Advanced Designer. The Assisted Designer will automatically select your subcomponents for you based on the vehicle type you selected.+Spanning across the entire bottom are four blue buttons (#8). These buttons are your sub-component selection system. It works the same way as in the Advanced Designer. Click any of the buttons, and a new window will appear, allowing you to select a new sub-component. For information on that window, see the [[gamemanual:gui_rnd#advancedsetup|Advanced Designer Setup]] section. The Assisted Designer will automatically select your subcomponents for you based on the vehicle type you selected.
  
 In the bottom left is the "Switch to Advanced" button (#9). This button will open the Advanced Designer, using the selection and sliders from the Assisted Designer. Please note, there is no way to return to the Assisted Designer for this design if you click this button. In the bottom left is the "Switch to Advanced" button (#9). This button will open the Advanced Designer, using the selection and sliders from the Assisted Designer. Please note, there is no way to return to the Assisted Designer for this design if you click this button.
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 ===== Design Vehicles ===== ===== Design Vehicles =====
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 ==== Advanced ==== ==== Advanced ====
  
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 +<BOOKMARK:advancedsetup>
 === Setup === === Setup ===
 +
 {{ :gamemanual:rnd_vehicledesigner_selectcomponent.png?direct&400|}}{{ :gamemanual:rnd_vehicledesigner_start.png?direct&400|}} {{ :gamemanual:rnd_vehicledesigner_selectcomponent.png?direct&400|}}{{ :gamemanual:rnd_vehicledesigner_start.png?direct&400|}}
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 +~~CL~~
  
 The Advanced Vehicle designer works like the Advanced Component Designer, except you will not be selecting subcomponents. Instead, you will choose the components you designed. The Advanced Vehicle designer works like the Advanced Component Designer, except you will not be selecting subcomponents. Instead, you will choose the components you designed.
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 +<BOOKMARK:premades>
 === Vehicle Body / Premades === === Vehicle Body / Premades ===
  
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 {{ :gamemanual:rnd_vehicledesigner_bodydesign_selector.png?direct&400|}} {{ :gamemanual:rnd_vehicledesigner_bodydesign_selector.png?direct&400|}}
-After completing the "Setup" screen, a popup will appear in the center with two options. This popup is the Body Designer selector. At this time, we recommend using a Predesigned vehicle body. But if you wish to create your own vehicle bodies, visit the Body Designer section of this page for more details FIXME. And the Designing Bodies page for detailed instructions FIXME.+After completing the "Setup" screen, a popup will appear in the center with two options. This popup is the Body Designer selector. At this time, we recommend using a Predesigned vehicle body. But if you wish to create your own vehicle bodies, visit the [[gamemanual:gui_rnd#vehicle_body_designer|Body Designer section]] of this page for more details. And the [[gamemanual:howto_vehicle_body_design|Designing Bodies]] page for detailed instructions.
  
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 === Designer === === Designer ===
  
-{{ :gamemanual:rnd_vehicledesigner_advanceddesigner.png?direct&400|}} After selecting or creating your vehicle body, you'll enter the advanced designer. The Advanced Designer for Vehicles works practically the same as the component's designer. On the left side of the screen is your design panel. The top five buttons (#1) of this panel opens Design Sliders windows (#2). For more details on what these sliders do, see the Designing Vehicles pageFIXME+{{ :gamemanual:rnd_vehicledesigner_advanceddesigner.png?direct&400|}} After selecting or creating your vehicle body, you'll enter the advanced designer. The Advanced Designer for Vehicles works practically the same as the component's designer. On the left side of the screen is your design panel. The top five buttons (#1) of this panel opens Design Sliders windows (#2). For more details on what these sliders do, see the [[gamemanual:gm_vehicles_design#design_sliders|Designing Vehicle]] pages.
  
-Below these buttons is the "Summary" button (#3). We covered this feature in the Advanced Component Designer section. FIXME. Just below that is the "Build" button (#4) which we will cover shortly.+Below these buttons is the "Summary" button (#3). We covered this feature in the [[gamemanual:gui_rnd#advanced|Advanced Component Designer]] section.. Just below that is the "Build" button (#4) which we will cover shortly.
  
-At the bottom of the screen is the Design Overview panel. On the left side of this panel (#5) are the ratings of your vehicle design and information on how important those ratings are for the vehicle type. For details on what these ratings mean, see the Designing Vehicles page. FIXME+At the bottom of the screen is the Design Overview panel. On the left side of this panel (#5) are the ratings of your vehicle design and information on how important those ratings are for the vehicle type. For details on what these ratings mean, see the [[gamemanual:gm_vehicles_design#ratings|Designing Vehicles]] page.
  
-In the center is a warning section to notify you of possible issues with your design. Please note, these are possible issues, and you can ignore some of these warnings. We cover them on the Designing Vehicles page. FIXEME+In the center is a warning section to notify you of possible issues with your design. Please note, these are possible issues, and you can ignore some of these warnings. We cover them on the [[gamemanual:gm_vehicles_design#warnings|Designing Vehicles]]  page.
  
 On the right side of the panel is the "Ratings" Button (#7). This button opens up additional specs and ratings for the vehicle. And just below it is the "Format" button (#8). This button returns you to the Advance Designer Start screen.  On the right side of the panel is the "Ratings" Button (#7). This button opens up additional specs and ratings for the vehicle. And just below it is the "Format" button (#8). This button returns you to the Advance Designer Start screen. 
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 ==== Assisted ==== ==== Assisted ====
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 Use the dropdown in the top left (#1) to select the vehicle type you are targeting. At first, most of the screen is empty. This is because you don't have a vehicle body yet, and the game requires a vehicle body to generate vehicle ratings.  Use the dropdown in the top left (#1) to select the vehicle type you are targeting. At first, most of the screen is empty. This is because you don't have a vehicle body yet, and the game requires a vehicle body to generate vehicle ratings. 
  
-To create a vehicle body, click the "Design Body" button (#2). The Body Design selector popup will appear. We covered this popup and premades in the Advanced Vehicle Designer section. We also cover Customize Body Designer in the next section+To create a vehicle body, click the "Design Body" button (#2). The Body Design selector popup will appear. We covered this popup and premades in the [[gamemanual:gui_rnd#premades|Advanced Vehicle Designer]] section. We also cover Customize Body Designer [[gamemanual:gui_rnd#vehicle_body_designer|here]]
  
 After selecting a vehicle body, the rest of the assisted designer appears. Now is the time to adjust the sliders (#3) to design your vehicle. In the right-side panel, you'll find specs and ratings (#4). And the vehicle naming system (#5). At the bottom, you'll find three blue buttons. These buttons are for component selection. The Assisted Designer will automatically pick three components it thinks is good for this design, but you are free to override them by clicking the blue buttons and choosing what design you want. After selecting a vehicle body, the rest of the assisted designer appears. Now is the time to adjust the sliders (#3) to design your vehicle. In the right-side panel, you'll find specs and ratings (#4). And the vehicle naming system (#5). At the bottom, you'll find three blue buttons. These buttons are for component selection. The Assisted Designer will automatically pick three components it thinks is good for this design, but you are free to override them by clicking the blue buttons and choosing what design you want.
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 ===== Vehicle Body Designer ===== ===== Vehicle Body Designer =====
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 ==== The Designer Menus ==== ==== The Designer Menus ====
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 ====== Modify Components ======  ====== Modify Components ====== 
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 At the top of the window is a list of your designs (#1). Selecting a design from this list will load the default "Significant Modification" results and display them in the panel below the list (#2). Your original values are on the left, and the new values are on the right.  At the top of the window is a list of your designs (#1). Selecting a design from this list will load the default "Significant Modification" results and display them in the panel below the list (#2). Your original values are on the left, and the new values are on the right. 
  
-At the bottom left is the "Refit Old Design" checkbox (#4). If you enable this checkbox, the game will open the Refit Design screen after you modify the design. We will cover that window shortly.+At the bottom left is the "Refit Old Design" checkbox (#3). If you enable this checkbox, the game will open the Refit Design screen after you modify the design. We will cover that window shortly.
  
 The modification button is at the bottom of the window (#4). Clicking this button will complete the modification process. The modification button is at the bottom of the window (#4). Clicking this button will complete the modification process.
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 You can rename a component using the "Rename" button (#11). You can rename a component using the "Rename" button (#11).
  
-And if you wish to restart production of a discontinued design, click the "Restart Production" button (#12). This will open the Restart Production window that we cover later on this page +And if you wish to restart production of a discontinued design, click the "Restart Production" button (#12). This will open the [[gamemanual:gui_rnd#restart_production|Restart Production]] window. 
  
  
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 ===== Refit ===== ===== Refit =====
  
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 ===== Restart Production ===== ===== Restart Production =====
  
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 ====== Modify Vehicles ====== ====== Modify Vehicles ======
  
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 It's a smart idea to create a new generation of a vehicle every five to eight years if that vehicle has good image ratings. Older vehicle designs receive age penalties starting at five years, and new generations inherit the vehicle image ratings from previous generations. It's a smart idea to create a new generation of a vehicle every five to eight years if that vehicle has good image ratings. Older vehicle designs receive age penalties starting at five years, and new generations inherit the vehicle image ratings from previous generations.
  
-See the New Generations and Trims page for more details. FIXME+See the [[gamemanual:howto_newgeneration|New Generations]] page for more details.
  
 The "New Trim" button (#5) allows you to create a new trim. A trim is a predefined set of options or components for a vehicle different from the base model. For example, a Sports trim might have a more powerful engine. If you want to use different combinations of components with your design, this is the system to use. The "New Trim" button (#5) allows you to create a new trim. A trim is a predefined set of options or components for a vehicle different from the base model. For example, a Sports trim might have a more powerful engine. If you want to use different combinations of components with your design, this is the system to use.
  
-See the New Generations and Trims page for more details. FIXME+See the [[gamemanual:howto_trims|Trims]] page for more details.
  
 The "End Production" button (#6) will halt the production of this vehicle and discontinue it. The system will remove the vehicle from sale IF you have inventories or an outstanding outsourced contract. Otherwise, the vehicle will remain for sale at your branches. This button will end any contracts you have with this vehicle design. So be careful and make sure you don't breach. The "End Production" button (#6) will halt the production of this vehicle and discontinue it. The system will remove the vehicle from sale IF you have inventories or an outstanding outsourced contract. Otherwise, the vehicle will remain for sale at your branches. This button will end any contracts you have with this vehicle design. So be careful and make sure you don't breach.
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 ====== Outsourcing System ====== ====== Outsourcing System ======
  
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 ===== Licensing ===== ===== Licensing =====
  
 When you license a design, you're purchasing the instructions and the right to manufacture that model. You pay a royalty for every unit you manufacture.   When you license a design, you're purchasing the instructions and the right to manufacture that model. You pay a royalty for every unit you manufacture.  
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 ==== Sell ==== ==== Sell ====
  
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 ===== Outsourcing ===== ===== Outsourcing =====
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 The Outsourcing system requires you to manage inventories of components. And so, you will need to use the Outsource Manage system that we cover a little later. The Outsourcing system requires you to manage inventories of components. And so, you will need to use the Outsource Manage system that we cover a little later.
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 ==== Sell ==== ==== Sell ====
  
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 ===== Platform Sharing ===== ===== Platform Sharing =====
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 Platform sharing allows for a child or parent marques to use each other's platforms at no cost. You can use any design of a company that you own 50% of or any design of a company that owns 50% of you. Likewise, they can use your designs at no charge. Platform sharing allows for a child or parent marques to use each other's platforms at no cost. You can use any design of a company that you own 50% of or any design of a company that owns 50% of you. Likewise, they can use your designs at no charge.
  
-You can disable child companies from using your designs by using Disable Platform Sharing in the Autocommands section of the Office Mega Menu. FIXME+You can disable child companies from using your designs by using Disable Platform Sharing in the [[gamemanual:gui_office#auto_commands_mega_menu|Autocommands section]] of the Office [[gamemanual:gui_office#mega_menu|Mega Menu]].
  
 To use your child or parent's designs, select the "Platform Sharing" radio button (#1) in the upper left of the screen. You can change the selected company using the company dropdown (#2).  To use your child or parent's designs, select the "Platform Sharing" radio button (#1) in the upper left of the screen. You can change the selected company using the company dropdown (#2). 
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 ===== Manage ===== ===== Manage =====
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 ====== View System ====== ====== View System ======
  
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 ====== Research Teams ====== ====== Research Teams ======
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 {{ :gamemanual:rnd_researchwindow.png?direct&400|}} {{ :gamemanual:rnd_researchwindow.png?direct&400|}}
  
-You will use Research Teams to boost your engineer's design skills in addition to designing new things. Research Teams are a powerful tool that can raise your skills faster and prevent skill decline. See the design skills page for more details. FIXME+You will use Research Teams to boost your engineer's design skills in addition to designing new things. Research Teams are a powerful tool that can raise your skills faster and prevent skill decline. See the [[GameManual:HowTo_DesignSkills|design skills]] page for more details.
  
 The Research Teams window also provides you with a look at future technologies you're about to unlock. The year you can unlock them and the skill level it will take to unlock them. The Research Teams window also provides you with a look at future technologies you're about to unlock. The year you can unlock them and the skill level it will take to unlock them.
gamemanual/gui_rnd.1641620302.txt.gz · Last modified: 2022/02/15 17:58 (external edit)