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gamemanual:gui_rnd [2022/01/08 02:04] – [Research Teams] admingamemanual:gui_rnd [2022/02/15 18:00] (current) – external edit 127.0.0.1
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 ====== Top Menu ====== ====== Top Menu ======
  
 You access all elements of this room via the Top Menu. We cover the top menu in detail on the [[gamemanual:gui_top_bottom_menus#research_and_development_rnd|Top Menu]] page.  You access all elements of this room via the Top Menu. We cover the top menu in detail on the [[gamemanual:gui_top_bottom_menus#research_and_development_rnd|Top Menu]] page. 
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 ====== Design ====== ====== Design ======
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 ===== Design Components ===== ===== Design Components =====
  
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 ==== Assisted ==== ==== Assisted ====
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 On the center-right is the component naming textbox (#6). And below that is a dropdown (#7) of your marques to assign ownership of the component. On the center-right is the component naming textbox (#6). And below that is a dropdown (#7) of your marques to assign ownership of the component.
  
-Spanning across the entire bottom are four blue buttons (#8). These buttons are your sub-component selection system. It works the same way as in the Advanced Designer. Click any of the buttons, and a new window will appear, allowing you to select a new sub-component. For information on that window, see the "Setup" section for the Advanced Designer. The Assisted Designer will automatically select your subcomponents for you based on the vehicle type you selected.+Spanning across the entire bottom are four blue buttons (#8). These buttons are your sub-component selection system. It works the same way as in the Advanced Designer. Click any of the buttons, and a new window will appear, allowing you to select a new sub-component. For information on that window, see the [[gamemanual:gui_rnd#advancedsetup|Advanced Designer Setup]] section. The Assisted Designer will automatically select your subcomponents for you based on the vehicle type you selected.
  
 In the bottom left is the "Switch to Advanced" button (#9). This button will open the Advanced Designer, using the selection and sliders from the Assisted Designer. Please note, there is no way to return to the Assisted Designer for this design if you click this button. In the bottom left is the "Switch to Advanced" button (#9). This button will open the Advanced Designer, using the selection and sliders from the Assisted Designer. Please note, there is no way to return to the Assisted Designer for this design if you click this button.
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 ===== Design Vehicles ===== ===== Design Vehicles =====
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 ==== Advanced ==== ==== Advanced ====
  
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 +<BOOKMARK:advancedsetup>
 === Setup === === Setup ===
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 {{ :gamemanual:rnd_vehicledesigner_selectcomponent.png?direct&400|}}{{ :gamemanual:rnd_vehicledesigner_start.png?direct&400|}} {{ :gamemanual:rnd_vehicledesigner_selectcomponent.png?direct&400|}}{{ :gamemanual:rnd_vehicledesigner_start.png?direct&400|}}
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 +~~CL~~
  
 The Advanced Vehicle designer works like the Advanced Component Designer, except you will not be selecting subcomponents. Instead, you will choose the components you designed. The Advanced Vehicle designer works like the Advanced Component Designer, except you will not be selecting subcomponents. Instead, you will choose the components you designed.
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 +<BOOKMARK:premades>
 === Vehicle Body / Premades === === Vehicle Body / Premades ===
  
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 ==== Assisted ==== ==== Assisted ====
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 Use the dropdown in the top left (#1) to select the vehicle type you are targeting. At first, most of the screen is empty. This is because you don't have a vehicle body yet, and the game requires a vehicle body to generate vehicle ratings.  Use the dropdown in the top left (#1) to select the vehicle type you are targeting. At first, most of the screen is empty. This is because you don't have a vehicle body yet, and the game requires a vehicle body to generate vehicle ratings. 
  
-To create a vehicle body, click the "Design Body" button (#2). The Body Design selector popup will appear. We covered this popup and premades in the Advanced Vehicle Designer section. We also cover Customize Body Designer in the next section+To create a vehicle body, click the "Design Body" button (#2). The Body Design selector popup will appear. We covered this popup and premades in the [[gamemanual:gui_rnd#premades|Advanced Vehicle Designer]] section. We also cover Customize Body Designer [[gamemanual:gui_rnd#vehicle_body_designer|here]]
  
 After selecting a vehicle body, the rest of the assisted designer appears. Now is the time to adjust the sliders (#3) to design your vehicle. In the right-side panel, you'll find specs and ratings (#4). And the vehicle naming system (#5). At the bottom, you'll find three blue buttons. These buttons are for component selection. The Assisted Designer will automatically pick three components it thinks is good for this design, but you are free to override them by clicking the blue buttons and choosing what design you want. After selecting a vehicle body, the rest of the assisted designer appears. Now is the time to adjust the sliders (#3) to design your vehicle. In the right-side panel, you'll find specs and ratings (#4). And the vehicle naming system (#5). At the bottom, you'll find three blue buttons. These buttons are for component selection. The Assisted Designer will automatically pick three components it thinks is good for this design, but you are free to override them by clicking the blue buttons and choosing what design you want.
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 ===== Vehicle Body Designer ===== ===== Vehicle Body Designer =====
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 ==== The Designer Menus ==== ==== The Designer Menus ====
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 ====== Modify Components ======  ====== Modify Components ====== 
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 At the top of the window is a list of your designs (#1). Selecting a design from this list will load the default "Significant Modification" results and display them in the panel below the list (#2). Your original values are on the left, and the new values are on the right.  At the top of the window is a list of your designs (#1). Selecting a design from this list will load the default "Significant Modification" results and display them in the panel below the list (#2). Your original values are on the left, and the new values are on the right. 
  
-At the bottom left is the "Refit Old Design" checkbox (#4). If you enable this checkbox, the game will open the Refit Design screen after you modify the design. We will cover that window shortly.+At the bottom left is the "Refit Old Design" checkbox (#3). If you enable this checkbox, the game will open the Refit Design screen after you modify the design. We will cover that window shortly.
  
 The modification button is at the bottom of the window (#4). Clicking this button will complete the modification process. The modification button is at the bottom of the window (#4). Clicking this button will complete the modification process.
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 You can rename a component using the "Rename" button (#11). You can rename a component using the "Rename" button (#11).
  
-And if you wish to restart production of a discontinued design, click the "Restart Production" button (#12). This will open the Restart Production window that we cover later on this page +And if you wish to restart production of a discontinued design, click the "Restart Production" button (#12). This will open the [[gamemanual:gui_rnd#restart_production|Restart Production]] window. 
  
  
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 ===== Refit ===== ===== Refit =====
  
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 ===== Restart Production ===== ===== Restart Production =====
  
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 ====== Modify Vehicles ====== ====== Modify Vehicles ======
  
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 ====== Outsourcing System ====== ====== Outsourcing System ======
  
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 ===== Licensing ===== ===== Licensing =====
  
 When you license a design, you're purchasing the instructions and the right to manufacture that model. You pay a royalty for every unit you manufacture.   When you license a design, you're purchasing the instructions and the right to manufacture that model. You pay a royalty for every unit you manufacture.  
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 ==== Sell ==== ==== Sell ====
  
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 ===== Outsourcing ===== ===== Outsourcing =====
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 The Outsourcing system requires you to manage inventories of components. And so, you will need to use the Outsource Manage system that we cover a little later. The Outsourcing system requires you to manage inventories of components. And so, you will need to use the Outsource Manage system that we cover a little later.
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 ==== Sell ==== ==== Sell ====
  
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 ===== Platform Sharing ===== ===== Platform Sharing =====
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 Platform sharing allows for a child or parent marques to use each other's platforms at no cost. You can use any design of a company that you own 50% of or any design of a company that owns 50% of you. Likewise, they can use your designs at no charge. Platform sharing allows for a child or parent marques to use each other's platforms at no cost. You can use any design of a company that you own 50% of or any design of a company that owns 50% of you. Likewise, they can use your designs at no charge.
  
-You can disable child companies from using your designs by using Disable Platform Sharing in the [[http://wiki.gearcity.info/doku.php?id=gamemanual:gui_office#auto_commands_mega_menu|Autocommands section]] of the Office [[http://wiki.gearcity.info/doku.php?id=gamemanual:gui_office#mega_menu|Mega Menu]].+You can disable child companies from using your designs by using Disable Platform Sharing in the [[gamemanual:gui_office#auto_commands_mega_menu|Autocommands section]] of the Office [[gamemanual:gui_office#mega_menu|Mega Menu]].
  
 To use your child or parent's designs, select the "Platform Sharing" radio button (#1) in the upper left of the screen. You can change the selected company using the company dropdown (#2).  To use your child or parent's designs, select the "Platform Sharing" radio button (#1) in the upper left of the screen. You can change the selected company using the company dropdown (#2). 
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 ===== Manage ===== ===== Manage =====
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 ====== View System ====== ====== View System ======
  
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 ====== Research Teams ====== ====== Research Teams ======
gamemanual/gui_rnd.1641625478.txt.gz · Last modified: 2022/02/15 17:58 (external edit)