gamemanual:howto_vehicle_body_design
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gamemanual:howto_vehicle_body_design [2021/11/01 12:31] – [Next] admin | gamemanual:howto_vehicle_body_design [2022/02/15 18:00] (current) – external edit 127.0.0.1 | ||
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Because of budget limitations, | Because of budget limitations, | ||
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==== Opening Body Designer ==== | ==== Opening Body Designer ==== | ||
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==== Body Selector ==== | ==== Body Selector ==== | ||
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If you have found the base body design you wish to use, you'll need to click the " | If you have found the base body design you wish to use, you'll need to click the " | ||
- | Finally, if you previously made a custom design and want to load it, you can do it with the "Load Vehicle" | + | Finally, if you previously made a custom design and want to load it, you can do it with the "Load Vehicle" |
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==== Designer Menu And Light Panel ==== | ==== Designer Menu And Light Panel ==== | ||
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==== Body Designer ==== | ==== Body Designer ==== | ||
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==== Paint System ==== | ==== Paint System ==== | ||
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==== Tires and Body Parts ==== | ==== Tires and Body Parts ==== | ||
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==== Modifying Parts ==== | ==== Modifying Parts ==== | ||
- | {{: | + | {{ : |
Once you place a component on a part, you'll be able to modify its shape and size using the morph animation sliders. This system works similarly to body designer. You can make changes to the part by scrolling down the list of animations and adjusting the slider positions (#1). If you added the part with Auto Mirror enabled, the mirrored part will also receive any changes you make. | Once you place a component on a part, you'll be able to modify its shape and size using the morph animation sliders. This system works similarly to body designer. You can make changes to the part by scrolling down the list of animations and adjusting the slider positions (#1). If you added the part with Auto Mirror enabled, the mirrored part will also receive any changes you make. | ||
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- | ==== Next ==== | + | ---- |
- | {{: | + | ==== Parts Buttons & Parts Movement ==== |
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+ | {{ : | ||
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+ | On the side of the Parts Modification panel are four buttons. The top button is the " | ||
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+ | The next button is the " | ||
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+ | The third button is the " | ||
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+ | The final button is the " | ||
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~~CL~~ | ~~CL~~ | ||
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- | ==== Next ==== | + | === Additional Movements |
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+ | {{ : | ||
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+ | Besides moving a part by dragging it around on the car body, the designer also supports panning and tilting. Using the buttons with arrows on them (#1), you can pitch and yaw the selected part along the x and y-axis. | ||
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+ | Below that is the Flip button (#2). This button will flip the selected part along the x-axis, similar to mirroring but without creating a duplicate part. | ||
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+ | The "Lock Accessory Selector" | ||
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+ | The final three checkboxes (#4) lock part movements you can do with the mouse. When enabled, "Lock Length" | ||
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- | {{: | ||
~~CL~~ | ~~CL~~ | ||
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- | ==== Next ==== | + | ---- |
- | {{: | + | ==== Save Design ==== |
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+ | {{ : | ||
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+ | Upon clicking the finished button, the game will prompt you with a Save Vehicle popup window. This window is not for saving your vehicle in the game. It is for saving your vehicle design as an external file for future use. If you do not want to use this design again in the future, click " | ||
~~CL~~ | ~~CL~~ | ||
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+ | ==== Load Design ==== | ||
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+ | {{ : | ||
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+ | If you want to load a previously saved car design, you'll click the "Load Design" | ||
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+ | ~~CL~~ | ||
+ | \\ | ||
+ | \\ |
gamemanual/howto_vehicle_body_design.1635784311.txt.gz · Last modified: 2022/02/15 17:58 (external edit)