gamemanual:howto_newgeneration
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====== New Generation ====== | ====== New Generation ====== | ||
+ | Over time, your designs become stale to customers. When this happens, your buyer rating will decline, and fewer people will buy your vehicle if there are other options. For vehicles, this design penalty begins when the design is 5 years old and increases every year after that. For components, the effects are smaller, but they will penalize your buyer rating starting at 15 years old. | ||
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+ | That is where the New Generation system comes into play. A new generation is a freshly designed vehicle that matches in name and characteristics with a previous design. They are not the same vehicle models, even though they share the same name. | ||
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+ | Do not confuse this with a model year, which is the year the company manufactured that vehicle. Companies often produce a generation over multiple years. The game only displays the generation year and not the model year in the name. | ||
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+ | For example, if you designed the VENT Model A in 1975, the game will display it as the 1975 VENT Model A. Even if you produce units in 1978, the game will still display them as the 1975 VENT Model A. In the real world, companies would sell those 1975 designs that were built in 1978, as the 1979 VENT Model A. | ||
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+ | If you were to produce a new generation of the VENT Model A in 1980, the game will display it as the 1980 VENT Model A. Its parent model will remain the 1975 VENT Model A. | ||
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+ | In summation, there is no need to produce a new generation every year. | ||
===== Image Sharing ===== | ===== Image Sharing ===== | ||
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+ | Every vehicle in the game has what is called " | ||
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+ | One of the benefits of creating a New Generation is that it inherits the previous generation' | ||
===== Making a New Generation Traditional Method ===== | ===== Making a New Generation Traditional Method ===== | ||
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+ | Making a New Generation is very similar to making a vehicle design. First, you'll need to go to the Research and Development room. Click the “Modify” button at the top of the window (#1). Then select “Vehicle” from the menu (#2). This will open the Vehicle Modification window. | ||
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+ | You'll need to select the vehicle from the list (#1) that you want to make a new generation of. Then click the "New Generation" | ||
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+ | In this panel, you'll find three blue buttons (#3). These buttons are for component selection. Clicking any of these buttons will pull up the component selection window. If you decide to change a component, you'll have to pay additional development costs (#4). The base development cost for a new generation is 15% of a new design' | ||
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+ | The checkbox on the center-right of the window (#6) will end production, scrap inventories, | ||
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+ | Finally, you have two options. If you plan on not making any changes to your sliders or body design, you can click “Quick Trim” (#7). The game will skip the designer phase and quickly make your new generation, thus completing the design. | ||
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+ | But if you want to adjust sliders or make changes to the vehicle body, you'll need to click the “Design It” button (#8). | ||
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+ | If you choose to continue with the advanced designer, it will work exactly like the advanced designer when designing new vehicles. Unfortunately, | ||
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+ | When making design changes, please note, you will only get the generation discount while the sliders are within a reasonable limit of the parent model. If you make the new generation significantly better, you will lose the new generation discounts. Although if you changed out the chassis, this won't matter. If you did not change the chassis, please keep an eye on the design costs while you are adjusting sliders. | ||
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===== Making a New Generation Refit Method ===== | ===== Making a New Generation Refit Method ===== | ||
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+ | ===== Philosophy ===== |
gamemanual/howto_newgeneration.txt · Last modified: 2022/02/15 18:00 by 127.0.0.1