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gamemanual:howto_newgeneration [2021/11/19 11:38] – [New Generation] admingamemanual:howto_newgeneration [2021/11/19 14:29] – [Making a New Generation Traditional Method] admin
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 In summation, there is no need to produce a new generation every year. In summation, there is no need to produce a new generation every year.
 ===== Image Sharing ===== ===== Image Sharing =====
 +
 +Every vehicle in the game has what is called "Vehicle Image."  (Link to vehicle ratings) This image rating is a major factor in how consumers see your vehicle and the choices they make. 
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 +One of the benefits of creating a New Generation is that it inherits the previous generation's image ratings. This allows you to grow the model family's image ratings when planned out over multiple decades. You would want to do that to increase your buyer rating, thus increasing your vehicle sales.
  
 ===== Making a New Generation Traditional Method ===== ===== Making a New Generation Traditional Method =====
 +
 +{{ :gamemanual:making_a_trim1.png?direct&400|}}
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 +Making a New Generation is very similar to making a vehicle design. First, you'll need to go to the Research and Development room. Click the “Modify” button at the top of the window (#1). Then select “Vehicle” from the menu (#2). This will open the Vehicle Modification window.
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 +
 +~~CL~~
 +\\
 +\\
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 +{{ :gamemanual:newgeneration_modifywindow.png?direct&400|}}
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 +You'll need to select the vehicle from the list (#1) that you want to make a new generation of. Then click the "New Generation" button (#2) to open the New Generation Panel.
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 +In this panel, you'll find three blue buttons (#3). These buttons are for component selection. Clicking any of these buttons will pull up the component selection window. If you decide to change a component, you'll have to pay additional development costs (#4). The base development cost for a new generation is 15% of a new design's development cost. If you change a component, you'll lose some of the discounts. For a gearbox change, it is only 5%. An engine change is 5%, but it also requires the gearbox development costs for a total of 10%. If you decide to change a chassis, the design will cost the same as designing a new vehicle.  You can find the total percentage of development costs in the upper right (#5).
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 +The checkbox on the center-right of the window (#6) will end production, scrap inventories, and replace the old generation vehicle with the new generation vehicle when the new generation is completed. We highly recommend checking this box to save you time and frustration.
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 +Finally, you have two options. If you plan on not making any changes to your sliders or body design, you can click “Quick Trim” (#7). The game will skip the designer phase and quickly make your new generation, thus completing the design.
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 +But if you want to adjust sliders or make changes to the vehicle body, you'll need to click the “Design It” button (#8).
 +
 +~~CL~~
 +\\
 +\\
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 +{{ :gamemanual:newgeneration_modifyvehicle.png?direct&400|}}
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 +If you choose to continue with the advanced designer, it will work exactly like the advanced designer when designing new vehicles. Unfortunately, there is no way to switch to the Assisted designer.
 +
 +When making design changes, please note, you will only get the generation discount while the sliders are within a reasonable limit of the parent model. If you make the new generation significantly better, you will lose the new generation discounts. Although if you changed out the chassis, this won't matter. If you did not change the chassis, please keep an eye on the design costs while you are adjusting sliders.
 +
 +~~CL~~
 +\\
 +\\
  
 ===== Making a New Generation Refit Method ===== ===== Making a New Generation Refit Method =====
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 +{{ :gamemanual:trims_modificationrefit.png?direct&400|}}
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 +~~CL~~
 +\\
 +\\
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 +{{ :gamemanual:newgeneration_refit2.png?direct&400|}}
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 +~~CL~~
 +\\
 +\\
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 +
 +===== Philosophy =====
gamemanual/howto_newgeneration.txt · Last modified: 2022/02/15 18:00 by 127.0.0.1