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The Game Mechanics section of the manual details the internal formula used in the game's calculations. This section of the manual uses pseudo-code and may not be 100% the same as the code in the game.

The Game Mechanics part of the manual is mainly designed to be a reference for the frequently asked question, “Why do I get this rating when I do X, Y, Z?!” Usually, this answer involves many different variables, which this section of the manual demonstrates.

The game mechanics section of the manual shows how the sausage gets made. So you really may want to avoid this portion of the manual if you enjoy the game.


Name Description Name Description
totalNumberOfCitiesOrTerritories This is the total number of cities or territories on the game map. Number Of Factories This is the number of factories the company owns.
Number of Branches This is the number of branches the company owns. ex_1d045p_year99 1.045^(year-1899)
Lobbying_Budget This is the company's monthly lobbying budget. maximumLobbyingBudget This is the maximum amount of money the company can spend on lobbying per turn.

Maximum Lobbying Funds

cityAdjustment = 100.0/totalNumberOfCitiesOrTerritories;
maximumLobbyingBudget = 25000;
lobbySize = (1 + (2 * Number Of Factories) + ( 0.5 * Number of Branches);
if(year < 2020)
    maximumLobbyingBudget = 25000 * lobbySize * ex_1d045p_year99 * cityAdjustment;
    maximumLobbyingBudget = 25000 * lobbySize * 205.62274 * cityAdjustment;

Lobbying Effectiveness

if(Lobbying_Effectiveness_Budget < Lobbying_Budget * 0.05)
    Lobbying_Effectiveness_Budget = Lobbying_Budget * 0.05;
if (Lobbying_Effectiveness_Budget < Lobbying_Budget)
    Lobbying_Effectiveness_Budget = Lobbying_Effectiveness_Budget * 1.10 + 10;
if (Lobbying_Effectiveness_Budget > Lobbying_Budget)
    Lobbying_Effectiveness_Budget = Lobbying_Budget;
Lobbying_Effectiveness = Lobbying_Effectiveness_Budget / maximumLobbyingBudget;
gamemanual/gm_lobbying.txt · Last modified: 2022/08/22 15:33 by admin