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gamemanual:howto_newgeneration [2021/11/19 14:21] – [Making a New Generation Traditional Method] admingamemanual:howto_newgeneration [2022/02/15 18:00] (current) – external edit 127.0.0.1
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 +=== Video Tutorials ===
 +
 +  * [[http://gearcity.info/tutorials/_TutorialVideos/07_design_cycle.html|Design Cycles]] ([[https://youtu.be/Zz_U0rJuaZI|Youtube]])
 +
 +
 ====== New Generation ====== ====== New Generation ======
  
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 In summation, there is no need to produce a new generation every year. In summation, there is no need to produce a new generation every year.
 +
 +----
 +
 ===== Image Sharing ===== ===== Image Sharing =====
  
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 One of the benefits of creating a New Generation is that it inherits the previous generation's image ratings. This allows you to grow the model family's image ratings when planned out over multiple decades. You would want to do that to increase your buyer rating, thus increasing your vehicle sales. One of the benefits of creating a New Generation is that it inherits the previous generation's image ratings. This allows you to grow the model family's image ratings when planned out over multiple decades. You would want to do that to increase your buyer rating, thus increasing your vehicle sales.
 +
 +----
  
 ===== Making a New Generation Traditional Method ===== ===== Making a New Generation Traditional Method =====
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 {{ :gamemanual:newgeneration_modifyvehicle.png?direct&400|}} {{ :gamemanual:newgeneration_modifyvehicle.png?direct&400|}}
 +
 +If you choose to continue with the advanced designer, it will work exactly like the advanced designer when designing new vehicles. Unfortunately, there is no way to switch to the Assisted designer.
 +
 +When making design changes, please note, you will only get the generation discount while the sliders are within a reasonable limit of the parent model. If you make the new generation significantly better, you will lose the new generation discounts. Although if you changed out the chassis, this won't matter. If you did not change the chassis, please keep an eye on the design costs while you are adjusting sliders.
  
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 +
 +----
  
 ===== Making a New Generation Refit Method ===== ===== Making a New Generation Refit Method =====
  
 {{ :gamemanual:trims_modificationrefit.png?direct&400|}} {{ :gamemanual:trims_modificationrefit.png?direct&400|}}
 +
 +If you plan on making modifications to your component designs, the game gives you the option to make new generations of the vehicle using these designs with the “Refit” system. 
 +
 +To use the refit system, you must check the “Refit Old Designs” checkbox before modifying the component. Click the “Modify” button (#2) when you're ready to modify the component. This action will open the Refit window.
  
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 +
  
 {{ :gamemanual:newgeneration_refit2.png?direct&400|}} {{ :gamemanual:newgeneration_refit2.png?direct&400|}}
 +
 +The refit window is broken into two parts. The vehicles that were using the design are in the left list (#1). Vehicles entries that are yellow have already had a new generation designed recently. Selecting a vehicle from the list will load its information. In the center-right section, you'll find the costs and buttons to make the new generation (#2, #3). The "New Generation" button will create a New Generation of this vehicle, using the same components like the previous generation, except with the latest revisions. The "New Generation and Replace" button (#3) will do the same, except it will also replace the old design with the new design in all factories and branches. And it will end the production of the old design.
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 +If you plan on modifying more than one component, you should modify two of the components before modifying and refitting the third component. Otherwise, if you refitted and made a new generation after making modifications to the first component, you'll be unable to use the modifications of the other two components in a new generation until next year. The game will only allow you to make one new generation of a vehicle per year. So complete your modifications first before refitting.
 +
 +----
  
 ===== Philosophy ===== ===== Philosophy =====
 +
 +The New Generation system can be a powerful ally in raising your buyer rating for vehicles late in the game. And in the short term, the discounts they provide are also helpful. There are cases where designing a new design makes more sense, such as with designs that have had reductions to their image ratings.
 +
 +As previously mentioned, older vehicles designs begin to hurt your buyer rating after 5 years. And component designs reduce buyer rating starting at 15 years old. Every year, these penalties increase in severity. But for a couple of years, they're not that bad. With that in mind, you can use the New Generation system to work within those boundaries. 
 +
 +For example, six years after making a completely fresh design, make modifications to two of the three components of the design. And then do a modify and refit of the final component. When using the refit system, use the New Generation and Replace option. This new generation will be ready for production by the 7th year. Because you're reusing the same components, the design costs are discounted. When the 13th or 14th year rolls around, you'll redesign the component from scratch, and when they're complete, you design a new generation the traditional route, using the new designs. Then repeat the process.
 +
 +By going this route, you've made 3 generations of vehicles with minimal penalties. And you also received a discount for your middle generation refresh while carrying over image ratings to each generation. In another 7 years, you'd do your fourth-generation at a discount. 
gamemanual/howto_newgeneration.1637349712.txt.gz · Last modified: 2022/02/15 17:58 (external edit)