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gamemanual:howto_optimal_design_tips

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Designing A Successful Vehicle

While you probably already know how to design a vehicle in the game, there are some things you can do to optimize your design for maximum sales or ratings to costs.

Knowing Thy Self

The first step in the process is knowing yourself. What is your goal? What kind of company do you want to make? Are you trying to become the best-selling company in the world? Are you trying to make a sports car company? Do you want to make the crème de la crème? Or do you want to do it all?

Knowing what you're trying to do is very important before you start doing it. Most of the information on this page applies to making a best-selling, highly profitable vehicle design. However, you might find some of this information useful if you're trying to make a profitable niche vehicle.

Know the Market

Knowing the market is critical to making a successful vehicle, especially if you're trying to make a best-selling or extremely profitable design. If your aiming to build high-end niche vehicles, what the market wants is less important than designing a great model.

Target City/Markets

The first thing you need to do is know where you're going to sell your vehicle and some information about that market. The two most important pieces of information are the population and the per capita. You can get both of these data points using the city information window. Or using the district information window if you are selling to a broader area.

The population almost directly corresponds to the number of people interested in buying a vehicle. More people in a city means that there will be more potential customers in that city. There are additional factors that affect potential customers, but the population value is a great indicator.

Per capita, on the other hand, is the average income for the population of the city. The more wealthy a city is, the higher the purchasing power of the population. That translates into greater sales or higher amounts you can charge.

While you can't see it without creating a vehicle, the wealth demographics chart shows the distribution of buyers based on income. See the included picture.

Nearly the entire purchasing population falls within 5 times the per capita. And the majority of the population is willing to spend less than the per capita income on a new vehicle.

As a rule of thumb, you should not sell a vehicle for more than 5x per capita. There are exceptions, depending on the vehicle type and the year you're in. But when in doubt, this is a good rule to follow.



Vehicle And Fuel Type Popularity

If you're looking to design a popular vehicle, you'll need to do is check the Vehicle Body and Fuel Type Popularity tables. You can find more information about this report on the reports page.

Looking at each region you're interested in selling the vehicle, click the column headers to order the vehicle types. You're looking for vehicle types that are popular in every region. Normally, this is phaetons in early game years and sedans all the time. Some regions may prefer Hatchbacks, Crossovers, and SUVs, especially in the later game years.

When it comes to fuel types, you'll typically want to use Gasoline for a best-selling vehicle. Be sure to check that any fuel type you use has at least a few percentage points in popularity. Otherwise, you won't sell any.

What Year Is It?

Another factor to consider is what year it is. In the early years of the automobile industry (pre-WW1), vehicles were new. Only the wealthy could afford them, and people were willing to spend a lot more than they could normally afford to get them. Because of this, the upper ends of the wealth demographic were not only willing to spend much more money, but they were also willing to buy vehicle types they otherwise wouldn't normally. This means that in the early years, you can charge more than 5x per capita. The results will not be as bad as in later years.

In later years, fuel prices can dramatically increase the importance of the fuel economy rating. And automatic transmission types are almost required for luxury vehicles. Consumers will demand more for their money, and they won't be willing to spend more than they can afford.

Designing

What Ratings Are Important

The most important rating when designing a vehicle is the unit costs. This variable can affect margins or allow you to undercut your competition. But less obvious than unit costs are the vehicle ratings themselves. While having the most ratings possible in every category will produce the best vehicle, it will also likely make the vehicle too expensive. This is especially true for lower wealth demographic vehicle types.

Each vehicle type has an “Importance” rating attached to every rating category. These importance ratings have

Chassis

Engine

GearBox

Vehicle

gamemanual/howto_optimal_design_tips.1636140452.txt.gz · Last modified: 2022/02/15 17:58 (external edit)