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gamemanual:references_achievements

Achievements

GearCity rewards you for actions you take inside the game. We call these rewards “Achievements”. Some achievements are good, some are bad, but they all tell the story of your company.

The following tables contain the achievements in the game, and the requirements to gain them.

Yearly Individual Vehicles Sales

Limited to Base City, Classic, Europe, and North American Map.

Name Sales Req Req 1
100,000 Units In A Year! 100,000 Sell 100,000 units of the same model (including trims) in a year.
250,000 Units In A Year! 250,000 Sell 250,000 units of the same model (including trims) in a year.
500,000 Units In A Year! 500,000 Sell 500,000 units of the same model (including trims) in a year.
1,000,000 Units In A Year! 1,000,000 Sell 1,000,000 units of the same model (including trims) in a year.



Lifetime Individual Vehicles Sales

Limited to Base City, Classic, Europe, and North American Map.

Name Sales Req Req 1
1,000,000 Units To Date! 1,000,000 Sell 1,000,000 units of the same model (including trims) over the life of your company.
5,000,000 Units To Date! 5,000,000 Sell 5,000,000 units of the same model (including trims) over the life of your company.
10,000,000 Units To Date! 10,000,000 Sell 10,000,000 units of the same model (including trims) over the life of your company.
25,000,000 Units To Date! 25,000,000 Sell 25,000,000 units of the same model (including trims) over the life of your company.



Yearly Company Sales

Limited to Base City, Classic, Europe, and North American Map.

Name Sales Req Req 1
1,000,000 Vehicles Sold In A Year! 1,000,000 Your total company sales exceeds 1,000,000 vehicles in a year.
5,000,000 Vehicles Sold In A Year! 5,000,000 Your total company sales exceeds 5,000,000 vehicles in a year.
10,000,000 Vehicles Sold In A Year! 10,000,000 Your total company sales exceeds 10,000,000 vehicles in a year.
25,000,000 Vehicles Sold In A Year! 25,000,000 Your total company sales exceeds 25,000,000 vehicles in a year.



Lifetime Company Manufacturing

Limited to Base City, Classic, Europe, and North American Map.

Name Sales Req Req 1
1,000,000 Vehicles Manufactured! 1,000,000 Your total company production has exceeded 1,000,000 vehicles.
20,000,000 Vehicles Manufactured! 20,000,000 Your total company production has exceeded 5,000,000 vehicles.
100,000,000 Vehicles Manufactured! 100,000,000 Your total company production has exceeded 10,000,000 vehicles.
250,000,000 Vehicles Manufactured! 250,000,000 Your total company production has exceeded 25,000,000 vehicles.
500,000,000 Vehicles Manufactured! 500,000,000 Your total company production has exceeded 25,000,000 vehicles.



Yearly Profits

Name Last Year Req 1
$1,000,000 Yearly Profits Before 1910! 1910 Make $1,000,000 in profits in a single year before 1910.
$100,000,000 Yearly Profits Before 1950! 1950 Make $100,000,000 in profits in a single year before 1950.
$2 Billion Yearly Profits Before 1980! 1980 Make $2 Billion in profits in a single year before 1980.
$25 Billion Yearly Profits Before 1980! Make $2 Billion in profits in a single year.



Stock

Name Map Minimum AI Last Year Req 1 Req 2 Req 3
Initial Public Offering Take your company public by issuing an initial public offering.
$100,000,000 Market Cap! 1920 Have a market cap of $100,000,000 or greater by 1920.
$1 Billion Dollar Company! Have a market cap of $1 Billion or greater.
$50 Billion Dollar Company! Have a market cap of $50 Billion or greater.
$250 Billion Dollar Company! Have a market cap of $250 Billion or greater.
$1 Trillion Dollar Company! Have a market cap of $1 Trillion or greater.
Bought a Company! Acquire a company using the Stock System.
Consolidation! Consolidate with another company.
Created a Marque Create a marque.
Discontinue a Marque Discontinue a marque.
Wall Street Raider Have a $25 Billion Net Worth. Do not buy, sell, or acquire a vehicle or component design. Do not take over other companies.
Quick Growth Base City 300 1920 Nightmare Difficulty. Hit $100 Million market cap by 1920.




Miscellaneous

Name Req 1
Borrowed Money Take out a loan or issue a bond.
Paid Off Debt! Pay off a loan or bond.
Selfish Solution End the game early with the gun in the safe.
50%+ Effective Lobbying Get 50% or better lobbying effectiveness.
50%+ Effective Marketing Get 50% or better marketing effectiveness.
Lost Antitrust Lawsuit! Lose an Antitrust Lawsuit.
Win Antitrust Lawsuit! Win an Antitrust Lawsuit.
Strike Averted Prevent a strike via negotiations.
You Won a Lawsuit! Win any lawsuit.
You're Fired! Have the board of directors fire you for poor performance.




Name Req 1
Munitions Manufacturer Have at least one factory produce munitions during a war.
Army Contract Win an army contract.
Aero Contract Win a contract related to aircraft.
Navy Contract Win a military navy contract.
Racing Contract Win a racing supply contract.
Factory On Fire Your factory catches on fire.
Complete Offering Design at least one vehicle for every vehicle type.




Name Req 1
Happy Birthday! Survive 100 years.
Random History Start a game using the Random History new game option.
Prolific Designer Complete 2000 vehicle designs over the life of your company.
Miss Dial Easter Egg.
Global Reach You have a factory or branch in every region.
Electrified World Make electric the most popular fuel type in the world.
Licensed Design License a design from another company.




Name Starting Year Last Year Req 1 Req 2
Too Big To Fail Have company bailed out from going bankrupt. Go bankrupt after 1960
Protesters Targeted You Have a large lobbying budget. Fail to calm public concerns.
World Champions Enter into a racing series with 5 or more entries. Win the championship in that series.
Perfect Vehicle Design a vehicle with an overall rating of 70 or greater. Complete that design.
Melting Rubber Design a vehicle that can go 250mph (420kmh) or greater . Complete that design.
Fired Striking Employees Have workers strike. Fire them using the action memo.
People's Car Design a vehicle with a material costs less than the global per capita income. (Use World District for value.) Complete that design.
Five Generations Use “New Generation” at least 5 times on the same family of vehicles. Have the vehicle family active for at least 40 years.
Survived The Great War 1914 1919 Start before 1914. Don't go bankrupt.
Survived the Great Depression 1929 1936 Start before 1929. Don't go bankrupt.
Survived World War 2 1939 1946 Start before 1939. Don't go bankrupt.
Bankrupt Go bankrupt… Don't be a winner.
Rags To Riches Have negative cash funds. After having negative cash funds, have the most cash funds of all active companies.




Name Map Minimum AI Req 1 Req 2 Req 3 Req 4 Req 5
Highest Market Share For 5 Years 100 Have the highest market share in the world. Keep this status for five years.
Cradle Of Industry 100 HQ is in “Africa” region. Have the highest market share in the world. Keep this status for five years.
Steam Powered Design a vehicle that uses a Steam Engine. Complete that design.
Megacorporation Base City, Classic City, Base Territory 250 Sell 10,000,000 vehicles per year. Have 6 active marques. World Wide Branch coverage. Hold top Mark Share position for 5 years. Play on Hard or Nightmare mode.
Survive 100 Years On Nightmare Base City 300 Nightmare mode. Survive 100 years.
Hyper-Luxurious Base City 300 Hard or Nightmare mode. Do not design a vehicle with under 50 Luxury ratings. (Acquired companies designs do not count, however, after acquiring a company you can not design a vehicle for them with under 50 Luxury rating.) Sell $100 Billion worth of Luxury Sedans, Limos, Landonets, and Town Cars.
$10 Trillion Gross Revenues Base City 300 Hard or Nightmare mode. Have $10 Trillion in gross revenues over the life of your company.




Shoulders of Giants

Notes:
BC = Base City
CM = Classic Map



Hard Difficulty

Name Map Minimum AI HQ City Country Starting Year Last Year Sales Req Req 1 Req 2
Andre Citroen BC/CM 300+ Paris France 1919-1922 1932 250,000 Become the largest French based manufacturer by sales. Become the 4th largest manufacturer in the world by sales.
Edward Jordan BC/CM 300+ Cleveland USA 1916 1931 30,000 Produce 30,000 cars using only outsourced components.
Henry Ford Base City 300+ Detroit USA 1930 15,000,000
Johann Puch BC/CM 300+ Austria 1914 50,000 Become the largest manufacturer based in Austria. Create and sell 15 different vehicle types.
Stainless Steel BC/CM Belfast United Kingdom Create a sports car as your first vehicle using outsourced engine and gearbox.
Toyoda Kiichiro BC/CM 300 Nagoya Japan 1900 20 Million Become the world’s largest company by production for a year after WW2.



Normal Difficulty

Name Map Minimum AI HQ City Country Starting Year Last Year Sales Req Req 1 Req 2
Henry Leland BC/CM 300+ Detroit USA Before 1905 1922 5,000 Do not design a vehicle with less than a 40 luxury rating score. Make it to the year 1923.
Jules-Albert de Dion BC/CM 300 Paris France 1930 100,000 Largest Manufacturer by total sales numbers in the world before 1909. Outsource or License engines to at least 10 companies.
Karl Rapp BC/CM Germany 1918 Win a German Airforce contract.
Ransom Eli Olds BC/CM 300+ 1907 19,000 Sell 19,000 Phaetons
Two Worlds Combined BC/CM 300 Japan Or France As a Japanese company, consolidate with French Company. Or as a French company Consolidate with a Japanese company.
Walchand Hirachand India 1 Million Produce vehicles in India.
William Durant USA 1930 Acquire or create 25 marques.



Any Difficulty

Name Map Minimum AI HQ City Country Starting Year Last Year Sales Req Req 1 Req 2 Req 3
Alexandre Darracq 300+ France 1904 4,000 Hold 10% market share in France.
Assar Gabrielsson BC/CM 300+ Sweden 1920 1941 50,000 50,000 sales must be in Sweden.
British Racing Green BC/CM 300+ London United Kingdom 1920 1930 Create a 3-3.5L Inline 4 Cylinder Engine. Win 5 championships with this engine.
Charles T. Jeffery 1919 Sell 10,000 units to militaries.
David Buick 1910 Create an OHV (I-Head) Engine. Go bankrupt.
Edward Holden 300+ Australia 10 million Become the largest manufacturer based in Australia.
Ettore Bugattis France Or Germany Before 1910 1947 Produce only sports cars. Win 30 Championships.
Ferdinand Porsche BC/CM Stuttgart Germany 1930-1935 100,000 Have at least 5 active Rear Engine models. Win at least 3 German tank contracts before 1945.
Frederick Duesenberg USA 1930 5,000 Create an Inline (Straight) 8 Cylinder Engine Create a Luxury Sedan with that Inline-8 engine, and have a material cost above $9,000
Henry Royce United Kingdom 1914 New vehicle designs must be 50 quality and reliability rated or higher. Design a 15 Litre or higher V12 Engine.
Herbert Austin BC/CM London United Kingdom 1925 Produce 17 unique models. Produce munitions during WW1. Sell 25,000 units in a year before 1926.
Howard Marmon 300 12/1911 Win the first Independent 500 in the year 1911
Italian Stallion Italy 1929 Only produce sports and super cars. Win 50 Racing Championships.
Japanese Businessman BC/CM 300+ Japan 1945-1949 10 Million Become the top selling brand in North America.
John and Horace USA 1904 Outsource an engine to a competitor. Outsource a gearbox to a competitor.
Jujiro Matsuda 300+ Japan 1 Million Use a Wankel engine in a vehicle. Have the best-selling Roadster in the world.
Karl Benz 1909 15,000 Complete the design of a 200 HP vehicle.
Lightweight Engineering 300+ United Kingdom Do not produce a vehicle that weighs more than 3000lbs Win 50 racing championships.
Limitless Korea BC/CM 300 Korea 5 Million Become a top 10 manufacturer in the world. Become the top manufacturer in Korea.
Lionel Martin BC/CM London United Kingdom Before 1913 100,000 Produce 10 Touring models.
Louis Renault BC/CM 300 Paris France 1945 1 Million Become the largest French manufacturer. Produce munitions during WW1. Have factory seized during WW2.
Robert McLaughlin BC/CM 300 Canada Before 1910 5 Million Become the best-selling vehicle brand in Canada.
Walter Chrysler USA 1919-1921 1930 25,000 Create two marques. Takeover two companies.
Wilhelm Maybach 300 Germany 1920 1936 Sell 300 Luxury Sedans with a V6 Engine and Material costs above $3,000. Sell 50 Luxury Sedans with a V12 Engine and Material costs above $5,000.
gamemanual/references_achievements.txt · Last modified: 2022/09/12 23:53 by admin