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modtools:playerlogoeditor

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Player Logo Editor

The Player Logo Editor allows you to add your own logos to the game. You can then use these logos at the start of the game and any time you make a marque.

All logo files must be 256×128 resolution and in DDS format using DTX1, DTX5, or A8R8G8B8 compression. See How to Create a DDS for more information on DDS creation.





Mod Tools

To access the Player Logo Editor, you must open the Mod Tools. See How to Open the Mod Tools if you do not know how to access the Mod Tools.

The Player Logo Editor is available on the right hand column of the Mod Tool's Main Menu. Click the button circled in the following image, labled “Player Logo Editor.”







Files and How it Works

Logo information is stored in an XML file named PlayerLogos.xml. The XML file can be overridden via a mod file. If a mod file does not override the XML file, or if the default game files are being used then it will use the file located in the default media/scripts folder of the game. See: File Locations for more information about where the files are located.

Each entry in the PlayerLogos.xml file must have a unique name and the file name of a DDS file.

The game reads DDS files from zip files. However the the Player Logo Editor (and all the Mod Tools) can not read DDS files from zip files. As such, you need to put all the logos you want into a folder for the Player Logo Editor to read. Then when you are ready to use the logos in the game, you need to put all the logo DDS files directly into either the Miscellaneous Artwork zip for your mod, or the Logos.zip file in the default Logos folder for the game if you are not making a mod.

Please Note, do not put the entire folder in the zip file. Just put individual files into a single zip file. The game can not read inside of folders that are inside of .zip files.

The Editor

The editor consists of lists, buttons, and text boxes. Let's walk you through what each does.

1) Creates a New

modtools/playerlogoeditor.1494432707.txt.gz · Last modified: 2022/02/15 17:58 (external edit)