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modtools:file_locations [2018/10/15 16:52] – [Mod/Script Files] admin | modtools:file_locations [2018/10/17 17:14] – [Mod/Script Files] admin |
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|mod_MODNAME_ComponentImages.zip | Supplements Existing Artwork | zip | This file adds additional artwork to the game. Typically you would use this file to store any new component images. However, any artwork data needed by the mod can be put here, such as player logos, accessory icons, etc. | | |mod_MODNAME_ComponentImages.zip | Supplements Existing Artwork | zip | This file adds additional artwork to the game. Typically you would use this file to store any new component images. However, any artwork data needed by the mod can be put here, such as player logos, accessory icons, etc. | |
|mod_MODNAME_ComponentsStartingPop.xml | Overrides //InstallPath/media/Scripts/ComponentStartingPopularity.xml// | xml | This file overrides the core game's ComponentStartingPopularity.xml file. It is generated using the [[modtools:componentseditor|Components Editor.]] The AI uses this file when selecting sub-components for their designs. Information in this file can be manipulated using the selectorID's in the TurnEvents.xml file. | | |mod_MODNAME_ComponentsStartingPop.xml | Overrides //InstallPath/media/Scripts/ComponentStartingPopularity.xml// | xml | This file overrides the core game's ComponentStartingPopularity.xml file. It is generated using the [[modtools:componentseditor|Components Editor.]] The AI uses this file when selecting sub-components for their designs. Information in this file can be manipulated using the selectorID's in the TurnEvents.xml file. | |
|mod_MODNAME_ContractInfo.xml | Overrides //InstallPath/media/Scripts/EngineContracts.xml// | xml | This file overrides the core game's EngineContracts.xml file. Currently this file is not moddable via the mod tools. The contracting system will be rewritten in v1.23, as such this file will be getting a major overhaul in the near future. When that occurs I'll hopefully remember to change this text. | | |mod_MODNAME_ContractInfo.xml | Overrides //InstallPath/media/Scripts/EngineContracts.xml// | xml |This file overrides the core game's EngineContracts.xml file. Currently, this file is not moddable via the mod tools. In the future, we will be implementing the editor. You can, however, edit this file by hand and include it with a mod. | |
|mod_MODNAME_MiscArtwork.zip | Supplements Existing Artwork | zip | This file adds additional artwork to the game that wouldn't organizationally fit in "Vehicle Artwork" or "Component Images" zip files. Resources in this zip file will not override any core game files unless there is a naming conflict. As such you should make sure your files have unique names. This is a good file to place mod art such as Player Logo images, etc. | | |mod_MODNAME_MiscArtwork.zip | Supplements Existing Artwork | zip | This file adds additional artwork to the game that wouldn't organizationally fit in "Vehicle Artwork" or "Component Images" zip files. Resources in this zip file will not override any core game files unless there is a naming conflict. As such you should make sure your files have unique names. This is a good file to place mod art such as Player Logo images, etc. | |
|mod_MODNAME_Music.xml | Overrides //InstallPath/media/Scripts/Music.xml// | xml | This file overrides the core game's Music.xml file. It is used to implement your own music into the game. This file is generated using the [[modtools:musiceditor|Music Editor.]] Location of the music is defined by the [[ModTools:make_a_mod_editor|Mod Editor's]] music folder toggle. Music files must be in .ogg format and there must be at least one song for each "Play Location" | | |mod_MODNAME_Music.xml | Overrides //InstallPath/media/Scripts/Music.xml// | xml | This file overrides the core game's Music.xml file. It is used to implement your own music into the game. This file is generated using the [[modtools:musiceditor|Music Editor.]] Location of the music is defined by the [[ModTools:make_a_mod_editor|Mod Editor's]] music folder toggle. Music files must be in .ogg format and there must be at least one song for each "Play Location" | |