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modtools:file_locations [2018/10/15 16:52] – [Mod/Script Files] adminmodtools:file_locations [2018/10/17 17:41] – [Mod/Script Files] admin
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 |mod_MODNAME_ComponentImages.zip | Supplements Existing Artwork | zip | This file adds additional artwork to the game. Typically you would use this file to store any new component images. However, any artwork data needed by the mod can be put here, such as player logos, accessory icons, etc.  | |mod_MODNAME_ComponentImages.zip | Supplements Existing Artwork | zip | This file adds additional artwork to the game. Typically you would use this file to store any new component images. However, any artwork data needed by the mod can be put here, such as player logos, accessory icons, etc.  |
 |mod_MODNAME_ComponentsStartingPop.xml | Overrides //InstallPath/media/Scripts/ComponentStartingPopularity.xml// | xml | This file overrides the core game's ComponentStartingPopularity.xml file. It is generated using the [[modtools:componentseditor|Components Editor.]] The AI uses this file when selecting sub-components for their designs. Information in this file can be manipulated using the selectorID's in the TurnEvents.xml file. | |mod_MODNAME_ComponentsStartingPop.xml | Overrides //InstallPath/media/Scripts/ComponentStartingPopularity.xml// | xml | This file overrides the core game's ComponentStartingPopularity.xml file. It is generated using the [[modtools:componentseditor|Components Editor.]] The AI uses this file when selecting sub-components for their designs. Information in this file can be manipulated using the selectorID's in the TurnEvents.xml file. |
-|mod_MODNAME_ContractInfo.xml | Overrides //InstallPath/media/Scripts/EngineContracts.xml// | xml | This file overrides the core game's EngineContracts.xml file. Currently this file is not moddable via the mod tools. The contracting system will be rewritten in v1.23as such this file will be getting major overhaul in the near future. When that occurs I'll hopefully remember to change this text. |+|mod_MODNAME_ContractInfo.xml | Overrides //InstallPath/media/Scripts/EngineContracts.xml// | xml |This file overrides the core game's EngineContracts.xml file. Currentlythis file is not moddable via the mod tools. In the future, we will be implementing the editorYou can, howeveredit this file by hand and include it with mod. |
 |mod_MODNAME_MiscArtwork.zip | Supplements Existing Artwork | zip | This file adds additional artwork to the game that wouldn't organizationally fit in "Vehicle Artwork" or "Component Images" zip files. Resources in this zip file will not override any core game files unless there is a naming conflict. As such you should make sure your files have unique names. This is a good file to place mod art such as Player Logo images, etc.  | |mod_MODNAME_MiscArtwork.zip | Supplements Existing Artwork | zip | This file adds additional artwork to the game that wouldn't organizationally fit in "Vehicle Artwork" or "Component Images" zip files. Resources in this zip file will not override any core game files unless there is a naming conflict. As such you should make sure your files have unique names. This is a good file to place mod art such as Player Logo images, etc.  |
-|mod_MODNAME_Music.xml | Overrides //InstallPath/media/Scripts/Music.xml// | xml | This file overrides the core game's Music.xml file. It is used to implement your own music into the game. This file is generated using the [[modtools:musiceditor|Music Editor.]] Location of the music is defined by the [[ModTools:make_a_mod_editor|Mod Editor's]] music folder toggle. Music files must be in .ogg format and there must be at least one song for each "Play Location"+|mod_MODNAME_Music.xml | Overrides //InstallPath/media/Scripts/Music.xml// | xml | This file overrides the core game's Music.xml file and implements your own music into the game. This file is generated using the [[modtools:musiceditor|Music Editor.]] Location of the music is defined by the [[ModTools:make_a_mod_editor|Mod Editor's]] music folder toggle. Music files must be in .ogg format and there must be at least one song for each "Play Location"
-|mod_MODNAME_NewsArticles.xml | Overrides //InstallPath/media/Scripts/NewspaperArticles.xml// | xml | This file overrides the core game's NewspaperArticles.xml file. This file contains random newspaper articles to fill the newspaper when there is no important news in the world. This file is generated using the [[modtools:newspapereditor|Newspaper Editor.]] | +|mod_MODNAME_NewsArticles.xml | Overrides //InstallPath/media/Scripts/NewspaperArticles.xml// | xml | This file overrides the core game's NewspaperArticles.xml file. This file contains random newspaper articles to fill the newspaper when there is no important news in the world. You can generate this file using the [[modtools:newspapereditor|Newspaper Editor.]] | 
-|mod_MODNAME_NounList.txt | Overrides //InstallPath/media/Scripts/NounList.txt// | txt | This file overrides the core game's NounList.txt file. This file contains a list of names that are used to name various components, vehicle models, and companies in the game. This file is generated using the [[modtools:namelisteditor|Name List Editor.]] |+|mod_MODNAME_NounList.txt | Overrides //InstallPath/media/Scripts/NounList.txt// | txt | This file overrides the core game's NounList.txt file. Components, vehicle models, and companies in the game use the names contained in this listYou can generate the list using the [[modtools:namelisteditor|Name List Editor.]] |
 |mod_MODNAME_PlayerLogos.xml | Overrides //InstallPath/media/Scripts/PlayerLogos.xml// | xml | This file overrides the core game's PlayerLogos.xml file. This file contains a list of logo and file names that can be used by the player. Artwork for this file should be placed in one of the moddable artwork zips, such as mod_MODNAME_MiscArtwork.zip. The PlayerLogos.xml file is generated using the [[modtools:playerlogoeditor|Player Logos Editor.]] | |mod_MODNAME_PlayerLogos.xml | Overrides //InstallPath/media/Scripts/PlayerLogos.xml// | xml | This file overrides the core game's PlayerLogos.xml file. This file contains a list of logo and file names that can be used by the player. Artwork for this file should be placed in one of the moddable artwork zips, such as mod_MODNAME_MiscArtwork.zip. The PlayerLogos.xml file is generated using the [[modtools:playerlogoeditor|Player Logos Editor.]] |
 |mod_MODNAME_RacingSeries.xml | Overrides //InstallPath/media/Scripts/RacingSeries.xml// | xml | This file overrides the core game's RacingSeries.xml file. This file contains a list of racing series and their information. Artwork for this file should be placed in one of the moddable artwork zips, such as mod_MODNAME_MiscArtwork.zip. This file is generated using the [[modtools:racingeditor|Racing Series Editor.]] | |mod_MODNAME_RacingSeries.xml | Overrides //InstallPath/media/Scripts/RacingSeries.xml// | xml | This file overrides the core game's RacingSeries.xml file. This file contains a list of racing series and their information. Artwork for this file should be placed in one of the moddable artwork zips, such as mod_MODNAME_MiscArtwork.zip. This file is generated using the [[modtools:racingeditor|Racing Series Editor.]] |
modtools/file_locations.txt · Last modified: 2022/02/15 18:00 by 127.0.0.1