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modtools:file_locations [2018/10/17 17:14] – [Mod/Script Files] adminmodtools:file_locations [2022/02/15 18:00] (current) – external edit 127.0.0.1
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 ^Folder Name ^Type ^Location ^Description ^ ^Folder Name ^Type ^Location ^Description ^
 |SaveGames | Folder | //InstallPath/GearCity/SaveGames// | Your save games go into this location. Save games are in .db format. These files compress well and are viewable with an SQLite viewer. | |SaveGames | Folder | //InstallPath/GearCity/SaveGames// | Your save games go into this location. Save games are in .db format. These files compress well and are viewable with an SQLite viewer. |
 +|Settings | Folder | //InstallPath/GearCity/Settings// | This folder contains several settings files, including lock files for warnings of initial selections.   |
 +|Screenshots | Folder | //InstallPath/GearCity/Screenshots// | This folder contains screenshots you take from in the game. This functionality is only supported in the Windows build.   |
 +|<BOOKMARK:savesliderfolder> SavedSliders  | Folder | //InstallPath/GearCity/SavedSliders// | The player's saved slider positions xml files go in this folder. |
 +|SavedCars | Folder | //InstallPath/GearCity/SavedCars// | The player's saved car body .car files go in this folder.    |
 +|Cache | Folder | //InstallPath/GearCity/Cache// | This folder contains shader cache files.  |
 |Sites | Folder | //InstallPath/GearCity/Sites// | This folder contains reports specific to your save games. Reports are saved inside sub folders named after the save game. These sub-folders also contain newspaper images and any other web-based file. Files not located in the sub-folders are the source files for the reports. They should not be edited, removed, or touched. | |Sites | Folder | //InstallPath/GearCity/Sites// | This folder contains reports specific to your save games. Reports are saved inside sub folders named after the save game. These sub-folders also contain newspaper images and any other web-based file. Files not located in the sub-folders are the source files for the reports. They should not be edited, removed, or touched. |
 |localization | Folder | //InstallPath/localization// | This folder stores the translation xml files. If you download a translation from the Localization Editor you will save them to this folder. | |localization | Folder | //InstallPath/localization// | This folder stores the translation xml files. If you download a translation from the Localization Editor you will save them to this folder. |
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 |mod_MODNAME_ContractInfo.xml | Overrides //InstallPath/media/Scripts/EngineContracts.xml// | xml |This file overrides the core game's EngineContracts.xml file. Currently, this file is not moddable via the mod tools. In the future, we will be implementing the editor. You can, however, edit this file by hand and include it with a mod. | |mod_MODNAME_ContractInfo.xml | Overrides //InstallPath/media/Scripts/EngineContracts.xml// | xml |This file overrides the core game's EngineContracts.xml file. Currently, this file is not moddable via the mod tools. In the future, we will be implementing the editor. You can, however, edit this file by hand and include it with a mod. |
 |mod_MODNAME_MiscArtwork.zip | Supplements Existing Artwork | zip | This file adds additional artwork to the game that wouldn't organizationally fit in "Vehicle Artwork" or "Component Images" zip files. Resources in this zip file will not override any core game files unless there is a naming conflict. As such you should make sure your files have unique names. This is a good file to place mod art such as Player Logo images, etc.  | |mod_MODNAME_MiscArtwork.zip | Supplements Existing Artwork | zip | This file adds additional artwork to the game that wouldn't organizationally fit in "Vehicle Artwork" or "Component Images" zip files. Resources in this zip file will not override any core game files unless there is a naming conflict. As such you should make sure your files have unique names. This is a good file to place mod art such as Player Logo images, etc.  |
-|mod_MODNAME_Music.xml | Overrides //InstallPath/media/Scripts/Music.xml// | xml | This file overrides the core game's Music.xml file. It is used to implement your own music into the game. This file is generated using the [[modtools:musiceditor|Music Editor.]] Location of the music is defined by the [[ModTools:make_a_mod_editor|Mod Editor's]] music folder toggle. Music files must be in .ogg format and there must be at least one song for each "Play Location"+|mod_MODNAME_Music.xml | Overrides //InstallPath/media/Scripts/Music.xml// | xml | This file overrides the core game's Music.xml file and implements your own music into the game. This file is generated using the [[modtools:musiceditor|Music Editor.]] Location of the music is defined by the [[ModTools:make_a_mod_editor|Mod Editor's]] music folder toggle. Music files must be in .ogg format and there must be at least one song for each "Play Location"
-|mod_MODNAME_NewsArticles.xml | Overrides //InstallPath/media/Scripts/NewspaperArticles.xml// | xml | This file overrides the core game's NewspaperArticles.xml file. This file contains random newspaper articles to fill the newspaper when there is no important news in the world. This file is generated using the [[modtools:newspapereditor|Newspaper Editor.]] | +|mod_MODNAME_NewsArticles.xml | Overrides //InstallPath/media/Scripts/NewspaperArticles.xml// | xml | This file overrides the core game's NewspaperArticles.xml file. This file contains random newspaper articles to fill the newspaper when there is no important news in the world. You can generate this file using the [[modtools:newspapereditor|Newspaper Editor.]] | 
-|mod_MODNAME_NounList.txt | Overrides //InstallPath/media/Scripts/NounList.txt// | txt | This file overrides the core game's NounList.txt file. This file contains a list of names that are used to name various components, vehicle models, and companies in the game. This file is generated using the [[modtools:namelisteditor|Name List Editor.]] | +|mod_MODNAME_NounList.txt | Overrides //InstallPath/media/Scripts/NounList.txt// | txt | This file overrides the core game's NounList.txt file. Components, vehicle models, and companies in the game use the names contained in this listYou can generate the list using the [[modtools:namelisteditor|Name List Editor.]] | 
-|mod_MODNAME_PlayerLogos.xml | Overrides //InstallPath/media/Scripts/PlayerLogos.xml// | xml | This file overrides the core game's PlayerLogos.xml file. This file contains a list of logo and file names that can be used by the player. Artwork for this file should be placed in one of the moddable artwork zips, such as mod_MODNAME_MiscArtwork.zip. The PlayerLogos.xml file is generated using the [[modtools:playerlogoeditor|Player Logos Editor.]] | +|mod_MODNAME_PlayerLogos.xml | Overrides //InstallPath/media/Scripts/PlayerLogos.xml// | xml | This file overrides the core game's PlayerLogos.xml file. It contains a list of player useable logos. Artwork for this file should be placed in one of the moddable artwork zips, such as mod_MODNAME_MiscArtwork.zip. You can generate this file using the [[modtools:playerlogoeditor|Player Logos Editor.]] | 
-|mod_MODNAME_RacingSeries.xml | Overrides //InstallPath/media/Scripts/RacingSeries.xml// | xml | This file overrides the core game's RacingSeries.xml file. This file contains a list of racing series and their information. Artwork for this file should be placed in one of the moddable artwork zips, such as mod_MODNAME_MiscArtwork.zip. This file is generated using the [[modtools:racingeditor|Racing Series Editor.]] | +|mod_MODNAME_RacingSeries.xml | Overrides //InstallPath/media/Scripts/RacingSeries.xml// | xml | This file overrides the core game's RacingSeries.xml file. It contains a list of racing series and their information. Artwork for this file should be placed in one of the moddable artwork zips, such as mod_MODNAME_MiscArtwork.zip. You can generate this file using the [[modtools:racingeditor|Racing Series Editor.]] | 
-|mod_MODNAME_Reviews.xml | Overrides //InstallPath/media/Scripts/Reviews.xml// | xml | This file overrides the core game's Reviews.xml file. This file contains the various reviews pieces located in the in-game magazine. This file is generated using the [[modtools:revieweditor|Reviews Editor.]] | +|mod_MODNAME_Reviews.xml | Overrides //InstallPath/media/Scripts/Reviews.xml// | xml | This file overrides the core game's Reviews.xml file. It contains the reviews chunks which are used in the magazine. You can generate this file using the [[modtools:revieweditor|Reviews Editor.]] | 
-|mod_MODNAME_TURNEVENTSFILENAME.xml | Overrides Turn Events Files in Selected Map| xml | These are Turn Event files generated using the [[modtools:turneventseditor|Turn Events Editor.]] Turn Events files are specific to maps, as such in the Mod system, a Turn Events file can only override specific maps as defined in the [[ModTools:make_a_mod_editor|Mod Editor.]] If no Turn Events file is selected for a specific map, the game will use the default Turn Event file for the map.| +|mod_MODNAME_TURNEVENTSFILENAME.xml | Overrides Turn Events Files in Selected Map| xml | These are Turn Event files generated using the [[modtools:turneventseditor|Turn Events Editor.]] Turn Events files are specific to a map. As suchin the Mod system, a Turn Events file can only override specific maps as defined in the [[ModTools:make_a_mod_editor|Mod Editor.]] If no Turn Events file is selected for a specific map, the game will use the default Turn Event file for the map.| 
-|mod_MODNAME_VehicleArtwork.zip | Supplements Existing Artwork| zip | This file adds additional artwork to the game. Ideally you would use this zip file for Vehicle and Accessory's Models and Textures.  Resources in this zip file will not override any core game files unless there is a naming conflict. As such you should make sure your files have unique names. | +|mod_MODNAME_VehicleArtwork.zip | Supplements Existing Artwork| zip | This file adds additional artwork to the game. Ideallyyou would use this zip file for Vehicle and Accessory's Models and Textures.  Resources in this zip file will not override any core game files unless there is a naming conflict. As such you should make sure your files have unique names. | 
-|ModFile.xml | None | xml | This file contains information about the mod and which files it should override or include in the game. This file is generated by the [[ModTools:make_a_mod_editor|Mod Editor.]] The file is read by the Video Settings Editor included with the game. This file can also be opened in the Mod Editor Tool. For more information on mod installation: [[GameManual:Installing_Mod|How to Install a Mod]]\\|+|ModFile.xml | None | xml |This file contains information about the mod and which files it should override or include in the game. You can generate this file with the [[ModTools:make_a_mod_editor|Mod Editor.]] Players use the Video Settings Editor to load the file for use in the game. The file can also be opened in the Mod Editor Tool. Here is additional information on mod installation: [[GameManual:Installing_Mod|How to Install a Mod.]]|
  
modtools/file_locations.1539810891.txt.gz · Last modified: 2022/02/15 17:58 (external edit)