User Tools

Site Tools


gamemanual:howto_optimal_design_tips

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
gamemanual:howto_optimal_design_tips [2021/11/04 12:42] – [Target City/Markets] admingamemanual:howto_optimal_design_tips [2022/02/15 18:00] (current) – external edit 127.0.0.1
Line 1: Line 1:
 +=== Video Tutorials ===
 +
 +  * [[http://gearcity.info/tutorials/_TutorialVideos/04_early_era_cars.html|Brass Era Designs]] ([[https://youtu.be/SopvCUqL2Os|Youtube]])
 +  * [[http://gearcity.info/tutorials/_TutorialVideos/05_over_and_under_design.html|Over and Under Designing]] ([[https://youtu.be/wzg3GVNHKUk|Youtube]])
 +
 +
 ====== Designing A Successful Vehicle ====== ====== Designing A Successful Vehicle ======
  
 While you probably already know how to design a vehicle in the game, there are some things you can do to optimize your design for maximum sales or ratings to costs.  While you probably already know how to design a vehicle in the game, there are some things you can do to optimize your design for maximum sales or ratings to costs. 
 +
 +----
 +
 ===== Knowing Thy Self ===== ===== Knowing Thy Self =====
  
Line 7: Line 16:
  
 Knowing what you're trying to do is very important before you start doing it. Most of the information on this page applies to making a best-selling, highly profitable vehicle design. However, you might find some of this information useful if you're trying to make a profitable niche vehicle.  Knowing what you're trying to do is very important before you start doing it. Most of the information on this page applies to making a best-selling, highly profitable vehicle design. However, you might find some of this information useful if you're trying to make a profitable niche vehicle. 
 +
 +----
  
 ===== Know the Market ===== ===== Know the Market =====
Line 25: Line 36:
  
 Nearly the entire purchasing population falls within 5 times the per capita. And the majority of the population is willing to spend less than the per capita income on a new vehicle. Nearly the entire purchasing population falls within 5 times the per capita. And the majority of the population is willing to spend less than the per capita income on a new vehicle.
 +
 +As a rule of thumb, you should not sell a vehicle for more than 5x per capita. There are exceptions, depending on the vehicle type and the year you're in. But when in doubt, this is a good rule to follow.
      
 ~~CL~~ ~~CL~~
Line 41: Line 54:
  
 ==== What Year Is It? ==== ==== What Year Is It? ====
 +
 +Another factor to consider is what year it is. In the early years of the automobile industry (pre-WW1), vehicles were new. Only the wealthy could afford them, and people were willing to spend a lot more than they could normally afford to get them. Because of this, the upper ends of the wealth demographic were not only willing to spend much more money, but they were also willing to buy vehicle types they otherwise wouldn't normally. This means that in the early years, you can charge more than 5x per capita. The results will not be as bad as in later years.
 +
 +In later years, fuel prices can dramatically increase the importance of the fuel economy rating. And automatic transmission types are almost required for luxury vehicles. Consumers will demand more for their money, and they won't be willing to spend more than they can afford.
 +
 +
 +----
 +
 ===== Designing ===== ===== Designing =====
  
 ==== What Ratings Are Important ==== ==== What Ratings Are Important ====
  
-==== Chassis ====+The most important rating when designing a vehicle is the unit costs. This variable can affect margins or allow you to undercut your competition. But less obvious than unit costs are the vehicle ratings themselves. While having the most ratings possible in every category will produce the best vehicle, it will also likely make the vehicle too expensive. This is especially true for lower wealth demographic vehicle types. 
 + 
 +Each vehicle type has an "Importance" rating attached to every rating category. These importance ratings weigh differently on vehicle ratings, making some ratings more important than others. When designing your vehicle, you should focus more effort on improving those ratings instead of improving lesser important ratings. 
 + 
 +The same concept extends to creating and selecting components for your vehicle designs. 
 + 
 +==== Where to Find Importance Ratings ==== 
 + 
 + 
 +You can find a full listing on the [[GameManual:References_VehicleTypeImportance|vehicle types data]] page. 
 +And the [[GameManual:GM_Vehicles_Design|Vehicle Design]] page shows how each rating is effected by design choices in the game. 
 + 
 +=== Advanced Component Designer === 
 + 
 +{{ :gamemanual:wheretofindimportancestars.png?direct&400|}}   
 + 
 +Using the Advanced Component Designer for chassis, engines, and gearboxes allows you to access the vehicle type importance ratings via the Prototyping system. To use this system, select the Vehicle Type from the Vehicle Estimations dropdown (#1). If you want a more accurate estimation, you can pair other components with the buttons below the dropdown.  
 + 
 +Click the "View Prototype Design" button (#2) to generate a prototype vehicle. A new window will appear, with the ratings of the prototype vehicle and the vehicle type importances ratings below those ratings (#3).  
 + 
 +~~CL~~ 
 +\\ 
 +\\ 
 + 
 + 
 + 
 +=== Advanced Vehicle Designer === 
 + 
 +{{ :gamemanual:wheretofindimportancestars3.png?direct&400|}}   
 + 
 +The Advanced Vehicle Designer shows you the importance ratings in two places. The first is in the Setup Wizard. Selecting a vehicle type from the list will display the importance ratings in the first details list on the window (#1). You would use these importance ratings when picking components. 
 + 
 +~~CL~~ 
 +\\ 
 +\\ 
 + 
 + 
 +{{ :gamemanual:wheretofindimportancestars4.png?direct&400|}}   
 + 
 +The second place the game shows the importance ratings is at the bottom of the Advanced Designer. Under each of the vehicle's current ratings, you'll find golden stars. Those stars are the importance rating for each category. The more stars indicate which ratings are more important is to this vehicle type.  
 + 
 +~~CL~~ 
 +\\ 
 +\\ 
 + 
 +=== Assisted Designers === 
 + 
 +{{ :gamemanual:wheretofindimportancestars2.png?direct&400|}}  {{ :gamemanual:wheretofindimportancestars5.png?direct&400|}}   
 + 
 +~~CL~~ 
 + 
 +If you're using the assisted designer, the game will not show you the importance ratings of the selected vehicle type. Instead, the assisted designer will consider the importance of ratings and attempt to maximize the ratings in the most important categories. You do have the option to switch to the advanced designer with the "Switch to Advanced" button in the bottom left of the window. But please note, you can not switch back from Advanced to the Assisted Designer. 
 + 
 +~~CL~~ 
 +\\ 
 +\\ 
  
-==== Engine ====+==== Goal ====
  
-==== GearBox ====+When designing vehicles for lower wealth demographics, you should focus on keeping the price low and maximize the ratings with high importance values. This way, the design will have a higher buyer rating at lower costs. When making higher-end vehicles, you should still prioritize the more important ratings, but you won't have to sacrifice as much. 
  
-==== Vehicle ====+You should also consider the marque's strong point. For example, if the marque makes primary Luxury cars, then making an economy car with very little Luxury will hurt the brand overall.
gamemanual/howto_optimal_design_tips.1636044160.txt.gz · Last modified: 2022/02/15 17:58 (external edit)